github rotators/Fo1in2 v1.15.3735
Fallout1in2 v1.15.3735

9 hours ago

v1.15.3735

  • Added: Updated Sfall to 4.4.9.1 to fix an issue that could cause a crash with a Mariposa red force field.
  • Added: Quest log entries for repairing the Power Armor and delivering Pulse Grenades to Sophia at the Brotherhood.
  • Fixed: Caravan job travel time now matches the original Fo1 times (3 days to Necropolis and Junktown, 4 days to Boneyard, 7 days to the Brotherhood).
  • Fixed: If the player knows about Razors holodisk, he can now ask about it again later if he doesn't have it yet in his inventory.
  • Fixed: Incorrect PID in Apprentice/Journeyman Knight protos
  • Fixed: Killing Gizmo would make the town believe that Killian died (this was already hotfixed earlier).
  • Fixed: Leon in the Hub wouldn't kick the player correctly out of Hightower's estate.
  • Fixed: The Junktown guards after taking down the Skulz had some path finding issues after combat ended.
  • Fixed: Lots of untranslated lines in the german language mod have been translated.
  • Tweaked: New game start time is now always 07:21 in the morning, like in the original.

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