github rotators/Fo1in2 v1.13.3643
Fallout1in2 v1.13.3643

latest release: v1.14.3688
6 months ago

v1.13.3643

  • Updated sfall to 4.4.7
  • Fixed: Agatha (cut content NPC) would not turn hostile if Shady Sands is hostile.
  • Fixed: Corrected item flags for all armors.
  • Fixed: Corrected the armor stats (DT/DR) of Leather Jacket and Hardened Power Armor.
  • Fixed: EMP DR in base protos of Ian, Tycho, and Katja. They would lose all EMP DR if they were unarmored before leveling up.
  • Fixed: EXP for freeing Tandi would show even if the value was reduced down to 0 due to killing all the Khan raiders earlier.
  • Fixed: Lockpicking the Khans' cell door would always give XP.
  • Fixed: If the player fixed the Necropolis water pump, the good ending would play, even if the town had already died of dehydration before.
  • Fixed: If the player has unlocked Tandi's cell door already in the past, the door will now close and re-lock once Tandi has actually been kidnapped.
  • Fixed: It wasn't possible to give the water chip to the Overseer if player has INT < 4.
  • Fixed: It wasn't possible to trade with Vance in the Hub if player has INT < 4 and doesn't know him.
  • Fixed: Removed built-in armor for Vasquez (cut content NPC - he doesn't have armor in his slot).
  • Fixed: World map travel dot spacing over city terrain changed to 1:3 instead of 1:2, like in original Fo1.
  • Tweaked: Pulse Rifle can randomly spawn in special cavern encounter loot boxes (extremely rare).
  • Tweaked: Pulse Rifle will now need 2 ammo to fire.
  • Tweaked: Added theft prevention to out-of-bounds merchant box in Shady Sands.
  • Tweaked: use.frm interface graphic had glass glare, which shouldn't be there. Now it looks the same as all the other interfaces.

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