- Updated sfall to 4.4.7
- Fixed: Agatha (cut content NPC) would not turn hostile if Shady Sands is hostile.
- Fixed: Corrected item flags for all armors.
- Fixed: Corrected the armor stats (DT/DR) of Leather Jacket and Hardened Power Armor.
- Fixed: EMP DR in base protos of Ian, Tycho, and Katja. They would lose all EMP DR if they were unarmored before leveling up.
- Fixed: EXP for freeing Tandi would show even if the value was reduced down to 0 due to killing all the Khan raiders earlier.
- Fixed: Lockpicking the Khans' cell door would always give XP.
- Fixed: If the player fixed the Necropolis water pump, the good ending would play, even if the town had already died of dehydration before.
- Fixed: If the player has unlocked Tandi's cell door already in the past, the door will now close and re-lock once Tandi has actually been kidnapped.
- Fixed: It wasn't possible to give the water chip to the Overseer if player has INT < 4.
- Fixed: It wasn't possible to trade with Vance in the Hub if player has INT < 4 and doesn't know him.
- Fixed: Removed built-in armor for Vasquez (cut content NPC - he doesn't have armor in his slot).
- Fixed: World map travel dot spacing over city terrain changed to 1:3 instead of 1:2, like in original Fo1.
- Tweaked: Pulse Rifle can randomly spawn in special cavern encounter loot boxes (extremely rare).
- Tweaked: Pulse Rifle will now need 2 ammo to fire.
- Tweaked: Added theft prevention to out-of-bounds merchant box in Shady Sands.
- Tweaked: use.frm interface graphic had glass glare, which shouldn't be there. Now it looks the same as all the other interfaces.
