- Added: Party members leveling up can now be disabled in the fo1_settings.ini file.
- Fixed: Killing raiders in random encounter maps would increase the raiders town reputation (since town reputation is not a thing in original Fo1, it had no influence on gameplay).
- Fixed: Merchant caravan cars in encounters could randomly overlap. Added a minimum spawn distance from each other.
- Fixed: Operations to increase SPECIAL attributes at the Brotherhood of Steel would advance too much time.
- Fixed: Peasants in coast and Shady Sands encounter could potentially spawn with wrong AI package.
- Tweaked: Added another fail-safe for the locked Garret fridge in Necropolis.
- Tweaked: Added fail-safe to Harold and Beth dialog to not accidentally reset the Hub Deathclaw status after the player already killed it before in a random encounter.
- Tweaked: Changed ProcessorIdle to 1 in the ddraw.ini file by default, for better compatibility with modern hardware out of the box.
