Christmas update. \o/
- Added: Upscaled graphics:
TownWorld, Ending Slides, Splash Screens, Death Screen, and Help Screen (Optional). - Added: V13 vault suit item!
Can be found in the V13 storage room and is equippable by party members. (Optional) - Added: Correct disguise-check to the scientists and technicians in the Master's Lair.
- Added: Party members are now included in the guard disguise-check (makes infiltration with party members possible. Optional behavior, see fo1_settings.ini).
- Added: Correct spawn hex when being teleported to the LA Library via invasion super mutant.
- Added: Using an electronic lockpick on the atom bomb terminal in the Master's Lair now checks the bomb arming right away. No need to follow it up with using the lockpick skill on the terminal.
- Added: Missing BOS "Invaded" ending slide.
- Added: Missing music for the Master's Lair.
- Added: Pulse Pistol to Mariposa, but tweaked the stats to make it not be super overpowered.
- Added: Solar Scorcher to Guardian of Forever special encounter. Removed the Zip-Pistol and increased level requirement to >10 for game balance reasons.
- Added: Removed the Fixt-option and made reporting Bob a default feature.
- Added: It's possible to fail reporting Iguana Bob to the sheriff (speech & charisma check).
- Fixed: The Master's Lair bomb disarming code works a bit better now.
- Fixed: Can't arm the bomb in the Master's Lair over and over again.
- Fixed: Added a short delay to the endgame sequence so that the vault door will open after the endgame slides and not before.
- Fixed: Dog barking sfx in the Cathedral tower maps.
- Fixed: Game is using the correct font for the main menu now.
- Fixed: Gizmo's ending slide has precedence over Killian.
- Fixed: Ian duplicated "decline to join"-dialog.
- Fixed: It was possible to interrupt the Adytum fight between Blades and Regulators who then wouldn't attack each other anymore.
- Fixed: Izo, Gizmo's bodyguard, will return to his home tile on map_enter now.
- Fixed: Junktown casino guards would float warnings on every game tick.
- Fixed: Killian's safe would keep spawning items on map_enter.
- Fixed: Mantis in Lance-encounter will be aggressive and not completely ignore him anymore if the player wasn't spotted yet.
- Fixed: Player spawning on the wrong hex when joining the fight against Gizmo.
- Fixed: Town/World entry points for Junktown moved to more represent the actual map positions.
- Fixed: Visible "transparent" pixel in the corners of the town/world map graphics.
- Tweaked: Main Menu button background is baked into the HR_MAINMENU.FRM file now, because the Hi-Res patch interface lacks shadow.
Also reduced the height to 720px (from 920px), because engine resizing gives bad results.
This is experimental - might be reverted back at some point. The original file can still be found in /art/intrface/ - Tweaked: Some more pixel pushing on the main menu has been done. Fixed some shitty areas and brought back the colors more closer to the original again.
- Tweaked: Removed tribal references from the character style text (Character Appearance mod).
- Removed: Fixt-function, lockers getting destroyed by explosions. It was barely used.
- Removed: Fixt-setting for painfields, because it is questionable game design.
- Removed: Initial map_enter message for V13 caves.
- Removed: V13 door computer can't be destroyed anymore (just leads to additional problems).
