Changed
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Starscape screen saver rebuilt on QtQuick.Particles. Replaces per-frame JavaScript bindings and Rectangle items with a native C++ and OpenGL ES particle system running on the GPU. The starfield is distributed across deep micro, midfield, and bright gem layers with subtle parallax drift. Meteors enter from off-screen and traverse across the display with a continuous ion trail. Single-core CPU load drops to ~8.5% at steady 60fps, avoiding the core-pinning of previous iterations. (#98)
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Panel metrics regrouped. Power-on hours and pixel refresher countdowns move to the OLED Care tab alongside the panel protections. HDMI diagnostics move into a dedicated section. (#98)
Fixed
- Processor reporting reflects the whole SoC.
/proc/lg/pm/current_loadreturns the busiest core rather than the SoC average. The figure is now averaged across all online cores, with the peak core reported separately inloadPeak. (#98)