github ronak-create/FableCut v1.11.0

3 hours ago

Added

  • Color workspace. An Edit / Color switch in the top bar. Color swaps
    the media bin for live scopes of the program monitor (or of the export
    frame, when one is set) — waveform, RGB parade, vectorscope (75 %
    targets and a skin-tone line) and histogram, two at a time — and opens
    the new Color tab beside the Inspector and Mixer.
  • Color grading (props.grade) on video, image, SVG and adjustment
    clips, run on the GPU (WebGL2, with a CPU fallback) before the clip is
    composited, so preview and export match: lift / gamma / gain / offset
    wheels
    with master sliders, exposure and white balance in linear
    light, a white-balance picker (click something white or grey in the
    monitor), blacks / shadows / midtones / highlights / whites, log-style
    contrast with a pivot, soft rolloff into black and white, and
    saturation. On / off to compare, Reset, and Copy / Paste a grade onto
    every selected clip. The existing filter sliders and presets still apply on
    top.
  • Curves in the Color tab: a luma curve (brightness only) and R / G / B
    curves, plus hue vs hue, hue vs saturation, hue vs luma and
    saturation vs luma. Click to add a point, drag to move it, double-click
    to remove it; Pick marks a colour from the monitor on the curve. A hue
    curve with one point is a band around that hue. Stored in props.grade
    (curves, hueHue, hueSat, hueLuma, satLuma) and set by agents with
    setGrade.
  • Layers (secondaries) in the Color tab: corrections limited by an HSL
    qualifier (hue / saturation / luma ranges with softness, invert, and a
    Pick that selects a colour from the monitor) and / or a mask (ellipse,
    rectangle or polygon; feather, invert, rotation), dragged on the monitor
    and keyframable. Matte shows what a layer selects. Each layer has its
    own wheels, sliders and curves; up to 8 stack in order. Stored in
    props.grade.layers. Agents edit one layer with the patch op
    setGradeLayer and check it with fablecut_scopes {matte:{clip, layer}}
    (coverage, plus the levels and colour of the selected pixels).
  • Agents: the patch op setGrade (merge, reset a key with null,
    replace, several clips at once; validated, honours locks) and the tool
    fablecut_scopes, which renders the graded frame exactly as export
    would and returns luma levels, clipping, mean RGB, saturation and the
    colour cast as numbers.
  • The keyboard-shortcuts dialog (?) lists the Color workspace gestures
    (wheels, pickers, curves, masks on the monitor) and the audio volume line.

Don't miss a new FableCut release

NewReleases is sending notifications on new releases.