Highlights
Warning
- The Tinfoil feed endpoint has been updated from
/tinfoil/feedto/feeds/tinfoil, update your Tinfoil config accordingly. - A manual
Scheduled LaunchBox metadata updatemust be run once before Launchbox can be used as a metadata source.
Alternative boxart
Spice up your collection with 3D, physical, and mixed media boxart, courtesy of Screenscraper! Start by configuring which media assets to download in your config.yml file:
scan:
media:
- box2d
- box3d
- physical
- miximage
- screenshot
- manual
- bezelAvailable media types:
box2d- Normal cover art (always enabled)box3d- 3D box artmiximage- Mixed image of multiple mediaphysical- Disc, cartridge, etc.screenshot- Screenshot (enabled by default)title_screen- Title screenmarquee- Transparent logofanart- User uploaded artworkbezel- Bezel displayed around the EmulatorJS windowmanual- Manual in PDF format (enabled by default)video- Gameplay video (warning: large file size)
Restart the container.
Now on the scan page, select Screenscraper as the metadata source, Update metadata as the scan type, and click the Scan button. The media assets will be downloaded and stored alongside existing resources for covers and screenshots. Then under User Interface (/user-interface), change the Boxart style to 3D, Physical, or Mix Image as desired.
| 2D Box |
|---|
|
| 3D Box |
|
| Physical |
|
| Mix Image |
|
ES-DE gamelist.xml
EmulationStation, and it's modern successor ES-DE, use a custom XML format to store game metadata. RomM can parse this format and import the assets as cover art and screenshots. You'll need to store the gamelist.xml file and any related assets under the platform folder, and select ES-DE in the "Metadata sources" dropdown on the scan page:
library/
└─ roms/
└─ gba/
├─ game_1.gba
├─ game_2.gba
├─ gamelist.xml
├─ 3dboxes/
│ ├─ game_1.png
│ └─ game_2.png
├─ covers/
├─ screenshots/
└─ etc...Here's an example of the content in a typical gamelist.xml file, though the parser supports more fields not listed:
<?xml version="1.0"?>
<gameList>
<game>
<path>./Advance Wars (J) (Rev 1).zip</path>
<name>Advance Wars</name>
<desc>The battle lines have been drawn, and an elite group of sly strategists is massing troops at your borders. You'll have to command ground, air and naval forces if you hope to survive the coming wars, and it won't be easy. With 114 maps to battle on and both the Single-Pak and Multi-Pak link modes, Advance Wars brings turn-based strategy to a depth never before seen on a handheld!</desc>
<rating>0.8</rating>
<releasedate>20020111T000000</releasedate>
<developer>Intelligent Games</developer>
<publisher>Nintendo</publisher>
<genre>Strategy</genre>
<players>1-4</players>
<video>./videos/Advance Wars (J) (Rev 1).mp4</video>
<box3d>./3dboxes/Advance Wars (J) (Rev 1).png</box3d>
<backcover>./backcovers/Advance Wars (J) (Rev 1).png</backcover>
<cover>./covers/Advance Wars (J) (Rev 1).png</cover>
<fanart>./fanart/Advance Wars (J) (Rev 1).jpg</fanart>
<manual>./manuals/Advance Wars (J) (Rev 1).pdf</manual>
<marquee>./marquees/Advance Wars (J) (Rev 1).png</marquee>
<miximage>./miximages/Advance Wars (J) (Rev 1).png</miximage>
<physicalmedia>./physicalmedia/Advance Wars (J) (Rev 1).png</physicalmedia>
<screenshot>./screenshots/Advance Wars (J) (Rev 1).png</screenshot>
<title_screen>./titlescreens/Advance Wars (J) (Rev 1).png</title_screen>
<thumbnail>./covers/Advance Wars (J) (Rev 1).png</thumbnail>
</game>
</gameList>Task status page
We've added a new section on the /administration page for monitoring background tasks. This section displays real-time task status, execution statistics for successful tasks, and error messages for failed tasks. #2502
Multi-threaded library scanning
Multiple games under the same platform can now be scanned in parallel, significantly reducing the time required to scan large libraries. Simply increase the SCAN_WORKERS environment variable to the number of games to scan in parallel. Note that parallel scanning is limited by the power of your CPU and the maximum permitted connections to selected metadata providers. #2566
Manually edit metadata
The game's edit window now allows you to directly edit metadata IDs and JSON values. Changing a metadata ID will prompt the server to refresh metadata from that specific source, using the new ID. The JSON values can also be edited directly, and will be saved as raw metadata; for example, you can update youtube_video_id to use gameplay videos instead of trailers. Note: an UPDATE or COMPLETE scan of a game will override any manual changes made to metadata IDs or JSON values. #2578
PS3/PSVita PKGi and Kekatsu DS feeds
Added support for PKGi and Kekatsu feed formats, enabling direct integration with popular game download tools:
- PKGi PS3 (
/feeds/pkgi/ps3/{content_type}): Supports games, DLC, demos, updates, patches, mods, translations, and prototypes - PKGi PS Vita (
/feeds/pkgi/psvita/{content_type}): Supporting the same content types - Kekatsu DS (
/feeds/kekatsu/{platform_slug}): Supporting Nintendo DS, GBA, and other compatible platforms with box art metadata
ScummVM metadata
Metadata for ScummVM games stored under a scummvm folder can now be fetched exclusively from IGDB, using a special keyword search. #2576
Minor changes
- [ROMM-2546] Suborder consoles by generation by @gantoine in #2571
- [ROMM-2531] Allow scanning without metadata providers by @gantoine in #2573
- [ROMM-2491] Add shuffle button in navbar by @gantoine in #2574
- [ROMM-2289] Display smart collection filter rules in sidebar by @gantoine in #2584
- [ROMM-2159] Remember game sort order on reload by @gantoine in #2585
- [ROMM-2147] Clarify language around scan types by @gantoine in #2586
Note
New environment variables
SCAN_WORKERS: Number of parallel worker processes for scanning gamesTASK_RESULT_TTL: How long to keep task results in Valkey (in seconds)SEVEN_ZIP_TIMEOUT: imeout for 7-Zip operations (in seconds)
Fixes
- [ROMM-2555] Validate release date for tinfoil feed by @gantoine in #2557
- [ROMM-2554] Remove htlb from manual search by @gantoine in #2558
- [ROMM-2551] Fix error message on rom delete by @gantoine in #2559
- [ROMM-2552] Rom hashes should only include top-level nested files by @gantoine in #2567
- [ROMM-2548] Fix text readablility of new version alert by @gantoine in #2568
- [ROMM-2547] Flashpoint scrape by
flashpoint-XXXtag by @gantoine in #2569 - [ROMM-2338] Consistent pending job fetch in watcher by @gantoine in #2582
- [ROMM-2146] Open rows in new tab with right click by @gantoine in #2587
- [HOTFIX] Fix fetching saves/states for rom or platform by @gantoine in #2594
- Fix type error when role claim is null by @Tarow in #2570
- Separate checks for readable/writable config.yml by @gantoine in #2588
- Multi-threaded scan fixes by @gantoine in #2583
Behind-the-scenes
- [ROMM-2414] Refactor data loading in console mode by @gantoine in #2581
- Explicit favorites collection in model by @gantoine in #2564
- Update community apps in readme by @gantoine in #2575
- Bump dockerfile baselayer image tags by @gantoine in #2577
- Bump vite from 6.3.6 to 6.4.1 in /frontend by @dependabot[bot] in #2580
Note
API changes:
- The
/configendpoint now distinguishes betweenCONFIG_FILE_MOUNTEDandCONFIG_FILE_WRITABLE - The
favouritefilter forromshas been renamed tofavorite MetadataSource.LBwas renamed toMetadataSource.LAUNCHBOX- New fields:
CollectionSchema.is_favorite,RomSchema.gamelist_id,RomSchema.gamelist_id,TaskInfo.type - Removed fields:
SearchRomSchema.hltb_id,SearchRomSchema.hltb_url_cover
New Contributors
Full Changelog: 4.3.2...4.4.0
Bonus
Here's a little treat for reading all of the release notes 🍬
Oct-27-2025.17-48-38.mp4
Oct-27-2025.17-48-31.mp4



