Note
Built-in PS2 (ARMSX2): the core runs on the system GPU driver only, uses shared memory cards with no per-game card choice, and has no save states.
New Features
- Vulkan rendering for built-in cores, on by default where the device supports it, with Backend and GPU Driver settings per platform and per game, and downloadable Turnip drivers (#499, #509; related: #156, #479)
- Built-in PlayStation 2 emulation with ARMSX2 (64-bit devices, PS2 BIOS required)
- Saves follow you when a game switches emulators (related: #475)
- Update all installed cores at once (#505)
- Assign controllers to player slots for the built-in emulator (#500)
- Icon packs for app icons (#504)
- Eden Duo support (#506)
- DroidDeck launches Steam games
- Right stick jumps between letters in the library (#487)
Improvements
- Minor UI refresh (thanks @brendannoble, #507)
- PlayStation uses Beetle PSX HW by default, and PCSX ReARMed when no BIOS is installed
- Shared memory cards sync each game's saves on their own, on every RomM version (related: #192, #282)
- PPSSPP saves are found on its active memory stick (related: #152)
- SD cards and USB drives count as storage on Android 11 and later
- The folder picker works with a TV remote (#503)
- Android 9 devices ask for storage permission during setup (#493)
- Jellyfin movies inside collections now appear in Media (#508)
- Apps moved to the second screen stay visible (#489)
- The save conflict dialog explains that the server copy is kept (#497)