github rohitg00/k8sgames v1.1.0
v1.1.0 — K8s Draw, Easter Eggs, Investigation Learning

one month ago

K8s Games v1.1.0

K8s Draw — 3D Architecture Diagramming (/draw)

A brand new tool at k8sgames.com/draw — like Excalidraw but for Kubernetes in 3D.

  • Drag-drop 21 K8s resource types onto a 3D canvas
  • Draw connection lines between resources
  • Double-click to rename any resource
  • Auto-layout organizes by tier (Nodes → Workloads → Networking → Storage → RBAC)
  • Export as YAML (correct apiVersions) or PNG screenshot
  • Share diagrams via URL — one-click copy
  • Properties panel: edit name, namespace, labels, replicas

Investigation-Gated Resolution

Incidents now require actual investigation before resolving — teaching real SRE workflow.

  • Resolve button locked until 2+ investigation commands are run
  • 35 incident types now have investigation steps (was 6 hardcoded)
  • Click investigation step → copies command to command bar
  • Progress counter shows "2/3 investigated"
  • Investigation progress persists across page reloads

Easter Eggs

  • kubectl get coffee → ☕ + 5 XP
  • kubectl explain life → "42. That's it."
  • kubectl run --image=doom → 🎮 + 10 XP
  • kubectl delete ns kube-system → 💀 + 25 XP
  • sudo kubectl → "Permission denied. Just kidding"
  • Create a pod named konami → 🕹️ + 100 XP
  • Click "K8s Games" logo 7 times → 🎉 Party mode (10s rainbow)
  • 5 new secret achievements

kubectl explain Command

Type kubectl explain pod.spec.containers to see real K8s API docs inline. Supports 20 resource types with field drill-down and all aliases.

New Features

  • Settings Panel — difficulty presets (Easy/Normal/Hard/Nightmare), display toggles, camera speed, export save, reset progress
  • Achievement toast notifications — animated slide-in popup when achievements unlock
  • Real metrics dashboard — CPU/memory charts now show actual cluster data instead of random noise
  • Ingress Path Picker — dialog on Ingress creation to define path-based routing (fixes Level 10)
  • 6 new incident types — StatefulSetOrderedReadyStuck, ResourceQuotaExceeded, InitContainerCrash, LoadBalancerPending, WebhookAdmissionRejection, LivenessProbeFailure

Bug Fixes

  • Fixed HUD XP diverging from ScoringEngine (was using its own formula)
  • Fixed 3 dead event listeners making achievements unreachable
  • Fixed ScoringEngine only tracking 7 of 25 resource types (now 18)
  • Fixed Settings button ID conflict between main menu and in-game panel
  • Fixed Level 10 route objective checking wrong Ingress path nesting
  • Fixed draw mode resource colors (disabled simulation tick)
  • Fixed draw mode rename not updating 3D labels
  • Fixed XSS in draw properties panel
  • Fixed shared diagram connections lost on reload

Stats

  • 41 incident types (was 29)
  • 51 achievements (was 40)
  • 16+ kubectl commands including explain
  • ~18,000 lines of JavaScript

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