Luigi's Mansion Recompiled 1.1
No game data is included. On first start the game asks for your own disc image (ISO/RVZ and other Dolphin formats) of the USA release (GLME01) and/or the European release (GLMP01). Read the README.txt in the package for requirements and details.
Downloads
| File | Platform | SHA256 |
|---|---|---|
LuigisMansionRecompiled-1.1-windows-x64.zip
| Windows 10/11, 64-bit, Direct3D 12 | e8424f59eb80d003ddfb3b0dec0d8c51fd28ba963f0055149ae689f8552c7ff8
|
LuigisMansionRecompiled-1.1-linux-x86_64.tar.gz
| Linux x86_64, glibc 2.34+, Vulkan | aa3f835d0dfedfd89f3322f5e0020b1edf990c20a71b42bdff837ff0d1e98056
|
New
- Automatic updates: from this version on, the game checks GitHub for new releases at startup, in the background. When one is out, it shows a notice, and F1 > Game > Updates lists the changes with "Download and install", "Skip this version" and "Later". The download is checked against its SHA-256 before anything is replaced, and settings and saves are never touched. You can turn the startup check off in the same place.
- New ambient occlusion: a new horizon-based AO uses the models' smooth normals, so round characters such as Toad, E. Gadd and Luigi no longer get polygonal, blocky shading. It also adds contact shadows under feet and furniture, and darkens corners. Its intensity and radius sliders are back in F1 > Visuals > Enhanced lighting.
- CRT filter video signals: a new Signal setting with RGB (clean), S-Video, Composite and RF. It models each cable's look: dot crawl, rainbows and colour bleed for composite, and ghosting, snow and a rolling hum bar for RF. "Signal advanced" has sliders for every part of it.
- −/+ buttons on every slider: each click steps one unit of the last digit shown.
Fixed
- First foyer arrival stutter: the enhanced-lighting effects are now built during "Preparing shaders" instead of on the first foyer frame. With a fresh shader cache, that frame's stall went from about 0.5 s to about 25 ms. The frame rate no longer drops to around 100 fps for half a minute after entering from the lab.
- Interpolation:
- The water effects (the Poltergust spray, the courtyard fountain, the kitchen faucet, Spooky's garden) move smoothly at high frame rates.
- The Poltergust hose no longer jumps for a frame now and then.
- Play as Mario: Mario's model no longer breaks apart. Luigi's face animations were being applied to it.
- Model viewer (F4): it no longer shows untextured white models when opened during play. It now runs at 30 fps without interpolation while open.
- Difficulty sliders:
- Ghost health no longer lowers Luigi's health on every map load.
- Scaled health no longer gets stuck in saves; saves keep the original values.
- Portrait ghosts' HP scales correctly.
- Disable recovery hearts: hearts now don't spawn at all with it on.
- Optional content:
- Crawling fear no longer drains Luigi's health when turned off mid-panic.
- Green Toad switches straight away.
- The beta ghost shading tooltip now describes what the option actually does.
- The bordered view keeps particles, the flashlight beam, bloom and AO inside its border, and works with the Game Boy Horror camera.
Known issues
- The 2-player mode (Unused content) is still unfinished and left in mostly the same state as it was in the original code.
Updating: your settings.ini keeps your saved values. The settings folder moves automatically: on the first start, %APPDATA%\Luigi's Mansion PC (Linux: the Luigi's Mansion PC folders in ~/.config, ~/.local/share and ~/.cache) is renamed to Luigi's Mansion Recompiled, with your settings, saves, installed discs and caches. If you turned ambient occlusion off in an earlier version, tick it again in F1 > Visuals > Enhanced lighting to try the new one.
🤖 Generated with Claude Code