github rive-app/rive-android 9.3.5

latest releases: 10.5.0, 10.4.5, 10.4.4...
18 months ago
  • Skip non-finite vertices in GrTriangulator #7235
  • Fix an assert in contour_measure.cpp #7210
  • fix follow path not working with path as target and shape with 0 opacity #7155
  • Fix ios analyzer 10d1ae3
  • fix advancing nested animations 7d1d4b0
  • remove harfbuzz flag 2e23eca
  • Don't defer path update if Shape has a dependent skin 6ed3f8b
  • Add strokes, gradients, and blend modes to path_fuzz df1c51f
  • Wasm fallback and min safari version 788a3be
  • Add a "path_fuzz" mode to the PLS fuzzer 60307b8
  • Add static/dynamic runtime config based on actual target config. 8a3251b
  • fix state machine advanceAndApply 6dc26a3
  • Xxxx support target align from position 59f24fe
  • Handle NaN in PLS paths and transforms 31475af
  • GameKit on Windows 7539557
  • initialize audio manager only if an instance needs it 025687b
  • Work around a GLSL compiler bug on Pixel 8 cbacad2
  • Update GrTriangulator to skia:c2a399a74da523ec445f1202367764d04b5df2ec ef69253
  • Fuzz atomic and msaa PLS modes 650853a
  • Add required descriptor to avoid crash when creating a new RTV 7a5cd1e
  • Fix edge cases in PLS stroke thickness bd73105
  • Start a simple animation fuzzer d848285

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