- chore: update README
26d559a - Remove the Queue from Metal PLS
9f4651e - Add MSAA support for non-MSAA FramebufferRenderTargetGLs
67349fd - Speed up android tests
796724a - propagate parent input change to nested input
75d58c1 - Get wasm sizes back down.
b6f50c7 - No simd canvas
4b7cdd3 - More LTO tweaks
32ce426 - Add a @rive-app/webgl2 package that uses PLS
7ad9a72 - support for interrupting transitions on state change
d2a6edb - Unity webgl!
57120ad - Always decode 3 or 4 channel PNG images.
6bcef31 - Upgrade rive_wasm to the new premake system
9855c9d - slim down harfbuzz
70e23e9 - Implement an MSAA fallback for PLS
a321b9f - Fix ios and android workflows with pls
7c93cad - Update push_ios dependencies to include pls
e213be6 - Quit using baseInstance on Metal
4d3aae9 - Delete pls/obfuscator
63d9c4f - Add a flag to bypass Emscripten's shader parser
178ffaa - Fixup rive-renderer build and README
adb1cf7 - Fix PLS on android
9c6bc63 - rename to rive-renderer and add readme
bc2fd1f - Push Unity Downstream when PLS changes
091ca53 - Specify explicit MSL versions when compiling PLS shaders
1d4d05b - Make simple RAII wrappers around GL objects
2fc7738 - Fix WebGL extension wrangling
5e3fd4d - Workaround Emscripten bug with GL_PIXEL_UNPACK_BUFFER
5850253 - WebGL glue cleanups
c1c44b4 - Don't use clip planes if they aren't supported
aebd687 - Add fallback support for MSAA blend modes
f58c889 - Revive web support for PLS
41bf7ce - Implement clipping with stencil in MSAA mode
5f89f31 - Clean up GL offscreen atomic rendering
c57e1de - Implement MSAA clipRects with clip planes
b9e4d8a