github rive-app/rive-android 9.3.0

latest releases: 10.5.1, 10.5.0, 10.4.5...
19 months ago
  • chore: update README 26d559a
  • Remove the Queue from Metal PLS 9f4651e
  • Add MSAA support for non-MSAA FramebufferRenderTargetGLs 67349fd
  • Speed up android tests 796724a
  • propagate parent input change to nested input 75d58c1
  • Get wasm sizes back down. b6f50c7
  • No simd canvas 4b7cdd3
  • More LTO tweaks 32ce426
  • Add a @rive-app/webgl2 package that uses PLS 7ad9a72
  • support for interrupting transitions on state change d2a6edb
  • Unity webgl! 57120ad
  • Always decode 3 or 4 channel PNG images. 6bcef31
  • Upgrade rive_wasm to the new premake system 9855c9d
  • slim down harfbuzz 70e23e9
  • Implement an MSAA fallback for PLS a321b9f
  • Fix ios and android workflows with pls 7c93cad
  • Update push_ios dependencies to include pls e213be6
  • Quit using baseInstance on Metal 4d3aae9
  • Delete pls/obfuscator 63d9c4f
  • Add a flag to bypass Emscripten's shader parser 178ffaa
  • Fixup rive-renderer build and README adb1cf7
  • Fix PLS on android 9c6bc63
  • rename to rive-renderer and add readme bc2fd1f
  • Push Unity Downstream when PLS changes 091ca53
  • Specify explicit MSL versions when compiling PLS shaders 1d4d05b
  • Make simple RAII wrappers around GL objects 2fc7738
  • Fix WebGL extension wrangling 5e3fd4d
  • Workaround Emscripten bug with GL_PIXEL_UNPACK_BUFFER 5850253
  • WebGL glue cleanups c1c44b4
  • Don't use clip planes if they aren't supported aebd687
  • Add fallback support for MSAA blend modes f58c889
  • Revive web support for PLS 41bf7ce
  • Implement clipping with stencil in MSAA mode 5f89f31
  • Clean up GL offscreen atomic rendering c57e1de
  • Implement MSAA clipRects with clip planes b9e4d8a

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