- Reorganize premake
4197538 - Automatically trim PLSRenderContext resources
bd2b8f2 - sort hit shapes when draw order changes and stop propagation on hit s…
cb8ce64 - Updating harfbuzz to 8.3.0
dc40931 - Unity compute bounds
6cb235d - Fix path for downstream runtime.
87285f6 - Fix downstream cpp tests
5547d19 - Single test script for windows and mac.
db67b06 - Fix tests to use harfbuzz renames.
abaceb6 - make a change to force a mono flush
8086b25 - Audio out of band in Unity!
024bc85 - Audio for Unity
06ecb21 - fix cast
211addd - Add audio preview generator.
cff5ec7 - text modifier length calculation fix
d525ee5 - Rework text/event count/at.
b3950b0 - fix ./build_viewer.sh run
0c06a80 - Update goldens
84e1667 - apply current state update before changing states
31b8d5b - Clean up emscripten build
281aca4 - make sure we force embedded assets when exporting for cloud renderer …
975c3ce - Fix GL rendering with URP.
b65b79c - Unity with new Premake scripts!
10433e3 - Unity Android & C# style updates
af68996 - fix listener resolving to different event
4f77698 - Tests use new premake system
3dda587 - fix viewer build
6ecaac7 - Lua formatter
fe9ea77 - Link with release Rive binaries in the iOS runtime debug configurations
529b3dd - Implement PLS atomic mode in Metal
70504b8 - PLSRenderContextGLImpl::invalidateGLState()/unbindGLInternalResources()
00ee79e - Make PLS work on core D3D11 and GL 4.2+
ac6c06d - Fix webgpu again after updates
6ff465c