github rive-app/rive-android 9.2.0

latest releases: 10.5.1, 10.5.0, 10.4.5...
20 months ago
  • Reorganize premake 4197538
  • Automatically trim PLSRenderContext resources bd2b8f2
  • sort hit shapes when draw order changes and stop propagation on hit s… cb8ce64
  • Updating harfbuzz to 8.3.0 dc40931
  • Unity compute bounds 6cb235d
  • Fix path for downstream runtime. 87285f6
  • Fix downstream cpp tests 5547d19
  • Single test script for windows and mac. db67b06
  • Fix tests to use harfbuzz renames. abaceb6
  • make a change to force a mono flush 8086b25
  • Audio out of band in Unity! 024bc85
  • Audio for Unity 06ecb21
  • fix cast 211addd
  • Add audio preview generator. cff5ec7
  • text modifier length calculation fix d525ee5
  • Rework text/event count/at. b3950b0
  • fix ./build_viewer.sh run 0c06a80
  • Update goldens 84e1667
  • apply current state update before changing states 31b8d5b
  • Clean up emscripten build 281aca4
  • make sure we force embedded assets when exporting for cloud renderer … 975c3ce
  • Fix GL rendering with URP. b65b79c
  • Unity with new Premake scripts! 10433e3
  • Unity Android & C# style updates af68996
  • fix listener resolving to different event 4f77698
  • Tests use new premake system 3dda587
  • fix viewer build 6ecaac7
  • Lua formatter fe9ea77
  • Link with release Rive binaries in the iOS runtime debug configurations 529b3dd
  • Implement PLS atomic mode in Metal 70504b8
  • PLSRenderContextGLImpl::invalidateGLState()/unbindGLInternalResources() 00ee79e
  • Make PLS work on core D3D11 and GL 4.2+ ac6c06d
  • Fix webgpu again after updates 6ff465c

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