- 6041 follow path with 0 opacity
#6041
- Fall back on Skia when PLS isn't supported on Android
0c5c1a5
- feat: add count and query APIs for events and text runs at the Artboard level, and expose in WASM
f57aac2
- Add out of band loading to rive-wasm
9fb1eee
- Add a math::round_up_to_multiple_of<N>() utility
849c3c5
- Clamping color stops.
855c533
- Add a WebGPU mode that uses EXT_shader_pixel_local_storage
e1f0e99
- update runtime with file asset cdn information
fea4cef
- Implement images and image meshes in WebGPU
255a8be
- Bootstrap goldens for low end PowerVR devices
a8e9e8e
- Support WASM in WebGPU builds
a00f2ca
- Decouple the pls load/store shaders from the GL backend
d40043f
- Don't generate Metal mipmaps until flush time
c9bba30
- Add an initial WebGPU implementation based on Dawn
1272092
- Don't use the instance-step divisor when drawing PLS tessellations
f5dfd12