github rive-app/rive-android 8.5.0

latest releases: 10.4.4, 10.4.3, 10.4.2...
23 months ago
  • 6041 follow path with 0 opacity #6041
  • Fall back on Skia when PLS isn't supported on Android 0c5c1a5
  • feat: add count and query APIs for events and text runs at the Artboard level, and expose in WASM f57aac2
  • Add out of band loading to rive-wasm 9fb1eee
  • Add a math::round_up_to_multiple_of<N>() utility 849c3c5
  • Clamping color stops. 855c533
  • Add a WebGPU mode that uses EXT_shader_pixel_local_storage e1f0e99
  • update runtime with file asset cdn information fea4cef
  • Implement images and image meshes in WebGPU 255a8be
  • Bootstrap goldens for low end PowerVR devices a8e9e8e
  • Support WASM in WebGPU builds a00f2ca
  • Decouple the pls load/store shaders from the GL backend d40043f
  • Don't generate Metal mipmaps until flush time c9bba30
  • Add an initial WebGPU implementation based on Dawn 1272092
  • Don't use the instance-step divisor when drawing PLS tessellations f5dfd12

Don't miss a new rive-android release

NewReleases is sending notifications on new releases.