- Read passed any empty runs when iterating glyphs.
#5973 - [Android] Frames & Times
c4788bf - Implement image meshes in PLS
3281c19 - Make RenderBuffer mappable
b60a400 - add artboards shapes to updates when RenderOpacity has dirt
5ee3d4f - Don't apply id keyframes when mix value is 0
4dd3acd - Timeline Events for runtime
2b894d1 - Fix keepGoing when a work area is used.
acf71a3 - Make Mat2D constructors constexpr
35ee76f - Fixed runtime to compile with gcc.
a512eb1 - Allow setting text to completely empty.
6876ecb - Add a macro to create bitsets from enums
10eb683 - Add some joystick flag tests.
428683e - Move more PLS flags to the shared header with GLSL
3139ed1 - Update PLS obfuscator
4a33cd9 - Fix the iOS release
2523d5f - Update PLS for the iOS integration
5e4fc47 - Clean up some technical debt in PLSRenderer
68af932