github rive-app/rive-android 4.2.3

latest releases: 10.5.1, 10.5.0, 10.4.5...
2 years ago
  • Fix artboard pieces slowly popping in. #4351 #4804
  • Speed 4793 575ca55
  • update id in code e8a8bfb
  • Update ObjC formatting to look more similar to the C++ e5fc480
  • Runtime macOS - Deployment Setup 47f4347
  • Fix direction when looping. 60e405e
  • Fix ping pong hang 91c79dc
  • Fix tess test linking ecfa45c
  • Fix remap based on issue JC caught. 4b255dc
  • allow negative speed 6ef63ca
  • Adding GLSL100 for tess renderer. 074488f
  • ios shaders for tess 046c8c7
  • Add dependency to correct grand parent for linear gradients. e7aca04
  • Revert "MacOS Runtime - Update to using deployment workflow similar to ios" c2f2195
  • MacOS Runtime - Update to using deployment workflow similar to ios 733cd4f
  • Runtime Text! 314ab9a
  • Build cleanups ddf3908
  • Use Rive's libpng premake dependency in golden testing c25cbf3
  • Fix condition with trim paths where all contours are 0 length. 3c08f51
  • Use os.copyfile() instead of the '{COPY}' command e7a729d
  • Remove forcing arch to arm64 for libpng 91556e5
  • Cleaning up libpng premake to be isolated/stand-alone. 80c2754
  • Variable Fonts! 1a7b9e3
  • Update README urls for runtimes 84bfdd5

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