github rive-app/rive-android 11.6.1

4 hours ago
  • fix(Android): Move command queue teardown to a thread (#12536) 6a45587c42 454eda4
  • feat(android): add setViewModelInstance to ViewModelInstance (#12464) 0341fb374c 728946b
  • Support ktx2 (#12385) f454e3170e b031c24
  • feature(scripting): LuauDirectFieldGet for hot userdata reads (#12650) fe77b2ec3d d1ae70a
  • fix(runtime): fix data bind container re-entries (#12649) 0649b58ff5 790b23d
  • ci: move linux + windows rive_native builds to self-hosted; fetch prebuilt premake on windows (#12640) 1548d0bb39 0b90e51
  • remove lua_gc and set File reference as raw pointer (#12590) 1ff3ef872f 33c5190
  • fix(luau): GC crash in markroot from FFlag flip after lua_newstate (#12638) 6f4bc8aa47 d3c8ba8
  • chore: bump vendored luau fork to rive_0_36 (#12632) dc34cab787 71e09bb
  • GPUCanvas: deferred construction, beginRenderPass with view sugar, generator gets Context (#12634) 69767598c6 0e25cce
  • chore: Add "resize" Image fit type to differentiate from "fill" (#12627) 91c4dd9b77 c0cdd8f
  • fix(unity): add missing neon palette png symbols to fix iOS crash (#12620) 463745fd0b 75259fd
  • chore(focus): expose focus polling API (#12617) fdb0536723 958592d
  • refactor(ore): convert ore classes to be virtual with per backend implementations (#12599) e5c20369ec f24e1dd
  • fix: Scroll to hidden layouts using scrollIndex (#12598) 679b808585 8613971
  • fix: PropertyRecorder UB calling &front() on empty buffers (#12607) 623d5fe7a3 c705350
  • feat(wgpu): Use wgsl (finally) in the WebGPU backend (#12541) d779307982 f865413
  • fix(runtime): Incorrect modulo in scroll using snap and carousel (#12586) 308565c15e d58706c
  • fix(tests): Update gms & goldens to support 16K page sizes (#12584) 4440cf2dec 2b97ff5
  • feat: add user-driven focus management support for js/wasm. plumb through focus manager methods to SMI (#12522) ea3739b107 6b8bbd4
  • fix(apple): retain and clear artboard/image property values in ViewModelInstance (#12561) d938779f2b c20c238
  • refactor(gpu): move beginRenderPass from GPUCanvas to Context (#12579) 1cac286905 0804011
  • fix: drop 32-bit integer vector VertexFormats (#12570) 2e4ed32ffa 260517d
  • fix: pass file to data bind clone (#12569) 717b403dd9 8ced36d
  • fix(editor): Stateful component fixes (#12563) 26b149f92c 110573e
  • fix(runtime): pass pointerId to drag events (#12559) 43b857965b 0fe6e81
  • fix: Make ViewModelInstanceTrigger keyable for Stateful Components (#12556) c2f1000a63 5b65f9b
  • Fix render_canvas_prepass_multi GL flip pivot (#12488) db997822be b729ecd
  • chore(runtime): resolve build error after merge conflicts (#12545) 320eff3f97 73cf728
  • feat(scripting_workspace): HLSLStructLayout v2 with per-resource stageMask (#12544) a9d6eff838 2581c13
  • chore(rive_native): build microprofiler behind a flag (#12514) 44ba1a605e 5a3e9a7
  • fix: memory pressure during dart allocations from luau trampoline cal… (#12540) 2dab5352d7 f594434
  • fix(scripting_workspace): HLSL export cleanup (#12512) 60b685278c 0a7ebce
  • chore: Guard from calling markNeedsUpdate in update (#12525) fab85a4fd5 84b81dd
  • fix(editor): reset scripted objects initialization when data context is cleared (#12523) 9faec1e36e cc6a0c0
  • validate inputs for logging (#12521) 8e58f305c1 1ce8f3b
  • fix(android): address github issue template bug on duplicate ids (#12517) cdb5071597 fc284ec
  • Update profiler to fix build (#12515) 687a80a7a8 1ced3db
  • Nnnnn scripted interpolators (#12505) 44b83c5345 3401be7
  • chore(editor): Move stateful toggle to NestedArtboard (#12490) 9f0dc79e3f 8fa57db
  • refactor(runtime): added overload for decoding shader (#12492) f1c2f2c776 2a4caf2
  • chore: drop multi-shader machinery, drop legacy ScriptAsset-RSTB fallback (#12485) f74ec7dfd5 5c70df8
  • chore(shaders): call draw canvases from the draw command and gate met… (#12489) afccc14a00 a82129c

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