github rive-app/rive-android 11.15.0

3 hours ago
  • chore(c++): clang-format changes (#14883) c87e67374e 3a27b20
  • fix(Android): don't block on texture creation when destroying an image (#14814) 39f92affd5 3a59032
  • perf(ore): stop stalling android frames on gpu canvas waits (#14879) ac444ea724 92b7ebc
  • fix(Android): Synchronize surface lifecycle cancellation test (#15011) 89da0d245a c95bd71
  • fix(Android): Stop legacy worker implementation before replacing surface (#15004) 1ec539982f bbd4ebb
  • fix(Android): Avoid Vulkan device wait during pending surface cleanup (#14923) 0c4981b381 43c8c7d
  • test(Android): Recompose while the focus test awaits its state machine (#14837) 59c09434d3 2012eca
  • fix(rive-cli): draw layout backgrounds, clips and button state in REV (#15019) b5a4149aad e59540e
  • fix(ore): delete gl textures ore creates (#15026) 9ad2c07208 c59e88e
  • refactor(renderer): Insert dstBlend barriers before building batches (#14992) 822d4a08d5 1117200
  • fix(runtime, editor): angular gradient transforms animate in nested artboards; gradient rotation binds in degrees (#15001) c8a386f870 85addf9
  • perf(renderer): Restructure initForMidpointFan to be more SIMD-compatible (#14902) 7bbd2f397e df975d2
  • chore(runtime): artboard memory sizeof (#15007) fcb5780ac1 2614d9d
  • fix(Android): Exclude invalid Vulkan shader warmup permutations (#15013) c4031da867 cf74c7d
  • fix(ore): build vulkan pipelines from single entry spir-v modules (#14998) 670ca2ccc7 ebe69d4
  • feat(runtime, editor): global text style support (#14660) d5a254a548 816d4f7
  • perf(runtime): stop artboard instances copying and recopying shared l… (#15000) 5bb99d58c5 9a9b479
  • fix(rasc): deep review follow ups across typing, frame gc, hosts and the editor (#14954) 131893a9ca aa8b343
  • feat(cli): preview images and random numbers the way the web does (#14834) 7fefb25731 b4e786a
  • fix(renderer): fix WebGL blit feedback loop after the first PLS flush (#14944) 90175f40f2 62afc76
  • fix(deploy_tests): fix minor error with previous change (#14984) 297f8d2efc 6613827
  • fix(runtime): stop data converter interpolators holding a frame on re… (#14982) a2da115b3e b6280ac
  • fix(deploy_tests): Fix a few minor issues with deploy_tests (#14973) 4cfff50106 1a903c8
  • chore(runtime): remove two core graphics renderers that aren't needed (#14951) e2b1fd9333 bd02e78
  • fix(ore): judge sampling per entry point and build fromRstb shaders on the host (#14972) 26e77e6f7d a1d9d64
  • fix(renderer): Flip the angular gradients upside-down (#14971) 2317858b7b 823753f
  • fix(masking): apply layer masks in the web editor (WebGL2 / depthSten… (#14950) 310ceef29d fbeea4b
  • perf(runtime): skip redundant layout dirt (#14945) 71dc1f61cb c8e596c
  • fix(unreal): clang format unreal shader fix (#14949) cda0a3d366 f51e64b
  • feat(text_input): max characters and max lines limits (#14926) 9125edcd6c 4bb5f5c
  • fix(runtime): rebuild inner feather path when inner changes (#14948) 36b38ae3d6 242efb3
  • Update Discord invite link to discord.gg/rive-app (#14931) e6319d8176 4316ac1
  • fix(ore): run animascript in the web test player and take anisotropic samplers on webgpu (#14924) fb3c617552 fcdc066
  • fix(housekeeping): Reformat with clang-format 19.1.7 (#14927) 49c42f3a86 cb37d02
  • perf(renderer): Make a ShaderFeature for angular gradients (#14826) 2fc1a52418 bb4a674
  • feat(d3d/12): inkbleed (#14855) e8230e6d6c ac1c1a1
  • fix(deferred): replay only a canvas's last frame per session frame (#14913) d3495be515 f3593d3
  • fix(ore): derive automatic layouts from a pipeline's own entry points (#14918) 0c99e9ed71 3d64487
  • feat(text input): blur on a press outside the focused field (#14687) 315f0f8aa9 596e058
  • fix(artemis): kit lanes build harfbuzz again (#14919) f6f6162502 b70c7d4
  • perf(layout): make a stack's cell the stack (minmax(0, 1fr)) (#14914) 5237e87d45 087644e
  • perf(runtime): solve a text's layout once per change (#14905) ed4257407e c623e15
  • feat: base support for Angular (sweep) gradients (#14841) 82759fe334 9a40929
  • fix(vulkan): stop aborting when the loader fails extension enumeration (#14832) b04bcf8b50 686e2be
  • fix(web): sync mesh buffers when a mesh samples a canvas image (#14894) f89f0962e1 cab9034
  • perf(renderer): Track per-verb counts in RawPath (#14858) 8f26372882 92c7a61
  • perf(renderer): Skip the full chop search for cubics that definitely don't need chops (#14859) 3054bea6d1 04f4258
  • perf(renderer): Draw stroke cusps as full round joins (#14857) fddb30d8c4 bf0b152
  • perf(math): SIMD helpers, and faster float min/max on 32-bit ARM (#14860) eacb8fd4c6 2abadde
  • fix(runtime): stop scripts without pointer handlers blocking pointer hits (#14650) 86830a1eaa b653f8c
  • perf(renderer): Pixel bounds calculation perf improvements (#14856) 68469c17f4 10f4157
  • fix (runtime) Ensure that when a variable font is updated, if the base font is null the variable font cache is cleared. (#14861) 39d02d9083 ff96d98
  • CLI: add optional native REV authoring (#14708) 2690b5c2e6 5872f36
  • fix(renderer): rotate and fence the GL storage-texture polyfill on Mali (#14846) cde30f8817 04202f2
  • fix(scripting): stop the editor piling up script property wrappers, make untracking O(1) (#14854) b338e46bf8 c3bbbc5
  • feat(unreal) Rhi inkbleed support (#14796) 34aabd1345 fbfd5cd
  • chore(renderer): Add ubershader pre-creation to GL render context (#14849) f652c01305 44a3d01
  • feat(runtime): add support for painting with an artboard (#14661) 7e93df692d 85df53f
  • feat(renderer): Expose RenderContext::selectInterlockMode() (#14844) 7f0f87751a f86556a
  • fix(core, runtime): stop script undo at its starting text and build editor runtimes again (#14836) ef0f2d25b2 34b2bc8

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