github rive-app/rive-android 11.10.0

3 hours ago
  • feat(Android): Accessibility semantics (#13783) ef32137d74 c41e5ef
  • fix(Android): Rive Composable returns to Loading on change (#13745) f14a693787 ed2ebe5
  • feat(Android): Asset manifest (#13651) 688b6ed4a0 6534194
  • feat(Android): Expose closed state for resources (#13667) 51e4869e28 bf6b226
  • feat(scripting): wasm script execution lane (#13595) e6598b59db b82f8df
  • fix(renderer): Work around Adreno 530 driver bugs (#13833) 71e9c6a055 890f5dd
  • fix(runtime): own the FocusManager on the artboard, not the state machine (#13830) ce1fc479e8 64683da
  • feat(apple): add opt-in gpu canvas support to the Concurrency API (#13676) 7924855ea3 039bd47
  • fix(rive-cli): drain autoreleased drawables on the deferred render thread (#13818) 25bbf3ee6a 208237a
  • feat(Runtime): Add GMs for SVG renderer (#13647) 83e416ed15 af92422
  • feat(text_input): obscured mode for password entry (#13785) e53cfbe655 1680f06
  • refactor(renderer): Rename InterlockMode::msaa -> depthStencil (#13807) c0abfa2ee7 422720e
  • feat(command-queue): add focus traversal (#13501) 42c3f6efef f92faab
  • chore(semantic): make semantic check state bindable (#13804) 40c1d72941 304fa27
  • chore(renderer): Eliminate redundant set entries in minify.py (#13790) 6fd7b5d78f 9c7ca65
  • feat(gl): Implement dynamic state on GL (#13779) 1bde1cb854 a56ce54
  • fix(runtime): high surrogate calculation for SMP chars in UTF::ToUTF16 (#13789) 6d8968a21d 0c32d32
  • feat(runtime): Add GMs for canvas 2D (#13571) 416c5f2ae2 aa40df0
  • perf(ore): lend scratch FBO/VAO to GL render passes instead of minting per pass (#13757) aa6d454839 ae163ec
  • feat(text input): add more text input properties (#13761) ed7059fc0b af42e03
  • fix: Fix forward declare use issue for ore::context (#13737) 6debf52e7d aec14ce
  • fix(audio): env opt-out of the audio device for CI test runners (#13762) b0bffd0d2f 5b5b127
  • feat(runtime): editor extension points, rive_net code model and evi windowing (#13709) 8a999c31c6 4ad469b
  • fix(text_input): Horizontal hug & scroll fixes while single line (#13726) e2741a931d a5a6f64
  • fix(editor): Align ArtboardComponentList parent walk in Dart and C++ (#13720) aa1b67b4c1 0db11b7
  • perf(runtime): shrink StateMachineInstance and DataBindContainer (#13697) d13f76fdc4 5ef8915
  • feat(scripting_workspace): rasc format, definitions, tests protocol and in-memory bake (#13701) daa3a2ec88 c7cb4c5
  • chore: Address layout consistency items (#13692) 1da7f74c5b f9de1a6
  • fix(focus): stop a destroyed FocusData leaving a live node in the foc… (#13678) f663d597cb a547db8
  • feat(scripting): arena-epoch reaping of wasm module handles (#13698) 554ba71bef 5346626
  • fix: Honor a nested artboard's fill/hug inside grid/stack layouts (#13685) b6eba932c6 8139a18
  • refactor(rasc): move rasc under one package so its downstream ci mirrors from mono (#13671) d8604cbf13 effbea0
  • fix(unreal): raster order mode fix. (#13658) 56da77ec1c b1ebb13
  • fix: Layouts propagate size down to solo children (#13656) 2f12e4ae15 9721e57
  • fix(ore): let a pipeline take its vertex and fragment from different shader files (#13646) a156d37294 705fb22
  • fix(renderer): Include ubershaders for dynamic-state DrawTypes (#13619) 3a60a0f69d ef596f0
  • fix(focus): gamepad input fixes (#13649) 3de152d473 ed2fe98

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