github rive-app/rive-android 11.0.0

2 days ago
  • feat(Android): Compose Testing and Improvements (#11198) b1b58bf66d 44474e4
  • refactor: Move remaining command queue native functions to bridge (#11349) e03558d030 5ab5b78
  • feat(Android): More Compose Features (#11287) c7a462251d fa07a1f
  • feat (Android): Compose remaining data binding (#11317) 9c150537c3 8ac1f73
  • feat(Android): Compose Layout and Sample App Improvements (#11249) e17d0603d9 5660856
  • feat(Android): API alignment refactors (#11327) 030168ea81 4f96214
  • Android/feat databinding demo merge (#10868) 4efdface93 1eae8af
  • feat(Android): Remove experimental annotation (#11406) 985dcb7730 5de7914
  • fix: trigger change on solid color change (#11399) b5a73917b1 1159292
  • chore: advance scripting only if it is still active (#11394) 0488666fb0 8f13ae4
  • chore: Move clockwiseAtomic shaders to the new system (#11388) 85c5519c6e 3462914
  • test: Add a 'paintType' option to player (#11371) 209e1b6d96 05ebcf8
  • fix(runtime): ScriptedArtboard origin fix (#11395) 88f2054b8a 683ef33
  • fix(runtime): additional null checks on audio play (#11281) a4e9d50469 8de9da3
  • fix(scripting): some crashed related to paths (#11378) c05b97d6d5 6771eb9
  • chore: Enable with_rive_scripting flag for wasm (#11329) 8e395d6bb0 5b7f014
  • chore: complete groups path effects work (#11373) 8f9dae9f36 7c99351
  • feature: add group effects support (#11359) df0db41a9c 132baeb
  • Nnnnn relative data bind all paths (#11346) 41d316c675 23e8461
  • fix: lua error on in-flight path mutation (#11350) 56f08da6b1 f1432af
  • feature: add support for relative view model data bind paths for nested artboards (#11344) 923b32059d dd93f0c
  • fix: cast int as double when solo is bound to a number (#11332) 699b891b79 b15be4b
  • Library Scripts export fix (#11294) 978d565911 1de3535
  • fix: initialize did change as true (#11323) 9f2de92c4c 6e6e0a9
  • feature: allow listeners to listen to any type of view model change (#11313) 4b7a5a8032 b5bedd0
  • fix(vulkan): Fix "player" (#11314) 08c2e47d44 b3942a7
  • fix(unity): webgl harfbuzz conflict in unity 6.3 (#11309) 5e2ecca169 dd5ffd0
  • feature: support name based binding paths (#11007) a55da7f31f 5953bc2
  • Update public key for verifying script signatures (#11301) db3368437f 7f31a69
  • feat(vk): Avoid a copy for rasterOrdering non-input-attachment passes (#11298) e4ef1ece98 47c33f0
  • feature: bytecode header format (#11293) 68f1096d75 b6a338e
  • fix(vk): Make the color ramp pass interruptible (#11270) ba953a142b 1da8a1f
  • Refactor Script registration (#11280) bc6f965d1f af9f6eb
  • chore: bump to luau 0.703 (#11285) 752595c590 d628689
  • Add .frag and .vert to file list (#11289) 3bd6d37844 6b57359
  • Remove Vulkan support for PowerVR devices below Vulkan 1.3 (#11284) f15e7dd47a 4735221
  • fix(UAT): only trigger callback when instance is created from scripting (#11283) 7564ef1fcb 5b82a55
  • feat(runtime): skip drawing unchanged frames (#11127) f32a23806c 41fb147
  • fix(vulkan) Rebuild vulkan device between gms on less devices (#11275) 8cdc26684f d00c445
  • Nnnnn add data metatable and viewmodels (#11269) f23eb70aec 23b075e
  • fix(ci): Increase tolerance on histogram compare (#11274) 332a226197 bfb5d39
  • fix(vk): Actually apply a workaround for the Android overflow texture (#11273) e6c21bf6fd d57eb13
  • fix(Vulkan) Work around a Vulkan driver OOM on Mali devices (#11271) 37439d5fb6 e6aa939
  • fix(editor): Input to VM toggle fix (#11272) 1dd286c979 50499d0
  • Unity dx12 (#11162) 2517eb7d7f 246a370
  • fix(vk): Make the tessellation pass interruptible (#11233) e7608ff659 834ca07
  • Layout animation time bindable (#11264) c95fe9334e 4136b74
  • feat: Text input from editor + start of Focusable (#9905) e5c8a7ae8f 844e62a
  • feature(scripting): add support to create view model instances from s… (#11232) 6fc23e1608 fe8b68c
  • Scripting in Core Runtime (#11235) 0a5325e474 02c7305
  • chore: bump macos-version-min to 11 (#11260) 08a3949a0d bf62d0d
  • fix(wgpu): Bit rot (#11245) 47f4ec46d4 4f363bb
  • chore: skip save operations on clipped single shapes (#11244) d352fe277e 2cda1bd
  • fix: virtualized lists with data bound artboards map to the correct s… (#11242) 44c9c0b2ec c31c532
  • feat(vk): Set the maxTextureSize in Vulkan (#11227) 8b2069142c 642d4f1
  • fix(vulkan): Resolve validation error when resuming too-complex render passes (#11229) 3a8b9ba454 d5f5f2d
  • feature: add support for animated clipping layouts and shapes (#11222) e2a5390cb1 98addf0
  • fix(Unreal): Unreal perf improvements (#11221) 6a24742e15 58ed0cc
  • fix(Unreal): Layout fit type fix (#11217) 294afdc22a 8eed76e
  • fix(vk): Adreno atlas rendering workaround (#11219) 9b177fd1df fcadd21
  • fix(vk): Workaround a crash on early Android tilers (#11212) 5d4d4b98f6 0e77b8b
  • fix(Vulkan): Work around a driver issue causing graphical corruption, other minor changes (#11204) b8b0d3e01c 8d970ba
  • Update the versions of the spir-v shaders to all be 460 (#11209) f38d54d8e4 6ea553f
  • fix: list updates correctly when items are added or removed (#11206) 255f1ba3d2 c01220b
  • fix: ignore non visible clips when removing redundant operations (#11207) 673820da1a bd83354
  • update scripted drawable clipping to new strategy and remove unused function (#11195) 8002b223a3 c449435
  • fix(scripting): store data on all cases (#11197) 7fae9fb6c8 6cd66fd

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