github rive-app/rive-android 10.5.2

4 hours ago
  • fix(android): crash on artboard resizing (#11176) e3c08f895c adb1852
  • fix: store stylePicker in a variable to prevent GC (#11079) ea0a4b09bb 554a0a6
  • chore: Refactor invalidateEffect for StrokeEffects (#11173) 05630acdb1 09fc7f3
  • chore: complete scripted converters implementation (#11166) 55853117b2 37b1726
  • chore: Preprocess transitions conditions on initialization (#11150) bb52cbd4a3 1c994ac
  • fix: reset interpolator and initialize it on convert (#11157) 0791ee519d 833e5a9
  • feature: goto definition (#11143) 4f005f715e 49bd120
  • chore: updating to luau_701 (#11142) d4dfc63c3a 6309919
  • fix(vk): Implement manual MSAA resolves (#11120) 756dc2db91 e6debb3
  • feature: add path effects for fills (#11136) 376052977b a38e0d2
  • fix(vk): Only rely on implicit PowerVR raster ordering on Vulkan 1.3 (#11132) 4cdb5779cd e9b229a
  • Update path_fiddle.cpp (#11123) 19be344a5a b0632ff
  • fix(Vulkan) Vulkan synchronization fixes (#11091) 810e208837 cbf0680
  • Nnnnn add support for path effect part 3 (#11107) c27b081319 c977303
  • fix: rename Node to NodeData (#11110) c46192f1fe ffb1888
  • add support for path effect (#11095) ab13b4d1a2 3bcd5f6
  • chore: rename vec2d to vector in scripts (#11097) 4ad14fbe73 151ea5b
  • chore: Runtime Scripting fixes & tests (#11094) 539bd8c48c 165a6a2
  • feature: autocomplete requires! (#11090) 6bd796b5f0 b297e03
  • fix(vk): Never read the resolve attachment (#11081) 2430b66647 41a64fa
  • chore(scripting): rename scripting (#11084) 85b425bf93 5aedbbc
  • Peon Worker Script Signing (#11063) 8748f53562 e0a7039
  • feature: Script signing (#11016) 9295f20b82 58ac935
  • fix(vk): Use rasterOrdering mode on Imagination GPUs (#11072) 69b2a3c643 960bcb2
  • fix(editor): Prevent runtime script advance when state machine not playing (#11062) 81f6b8ffa7 aa8b61f
  • chore: rev to latest luau release 700 (rive_0_23) (#11060) 2ac436db1b 3918b38
  • chore: ScriptedDataConverter in runtime (#11053) 05e1b4ab9f 093ab2e
  • feature: add ScriptedContext (#11052) 1d2c69015a 91eef89
  • chore: cache advancing components and support any core object as adva… (#11039) a9e670e153 aa768ec
  • chore: Scripted PointerEvents at runtime (#11046) 7507e62b37 fbba999
  • feature: add contour measure to scripted path! (#11049) b63286db94 1bbbc5f
  • fix: only delete invalid objects when an artboard is destroyed (#11048) c85665930c d47adb4
  • chore: Perform Script's method validation only once (#11037) c783bb438c a657520
  • fix: advance current state by 0 when there is no previous state (#10994) f1fb606c21 1fc2793
  • Scripted Layouts C++ Runtime (#10907) 6f471b7939 246e531
  • fix(webgpu): Various fixups (#11023) 4ecb920d73 316af9b
  • chore: Implement ScriptedObjectImporter to import ScriptInputs (#11002) 08647852bf af05922
  • fix(dx12) intel and Intel arc support (#11022) 21cbb65eef fa4111f
  • chore: rev to luau 0.699 (#11019) 1bb021d018 db5ecb9
  • Fix Vulkan bootstrapping API version reporting (#11001) f5191dd154 38f93f0
  • Update our signal handler to break into the Windows debugger if it's attached (#11015) d9b3ed9801 97ff4ec
  • fix(wasm): Remove ASAN from the default WASM debug build (#10995) 0743b80014 1748262

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