github rive-app/rive-android 10.5.1

7 hours ago
  • style(Android): Many warnings and style fixes (#10886) abb33a5433 2cb1878
  • refactor(Android): Build system refactor (#10938) 60a6d3cee8 e312975
  • feat: Implement clockwise mode on GL_EXT_shader_pixel_local_storage2 (#10987) 5f018f395b 2d4c198
  • chore: improve collapsed data bind processing performance (#10962) ed5a446ff2 638d650
  • fix(runtime): Revert state machine checks for needsAdvance (#10985) 3b82e09da9 bd3973a
  • Report missing gms in overnight/manual GM Tests (#10988) 5615843df1 c241d3d
  • fix(renderer): d3d12 AMD / Intel support / raster order support (#10983) c47562209d c09c4be
  • Bump to latest wagyu port (build 69) (#10977) d0b67890c8 2ec5c4b
  • feat(vk): Support faster texture updates (#10978) 0049d6e21e 37e8d88
  • fix: crash when multiple definitions have the same name (#10976) 43585faefe 45becd7
  • Improvements to Browserstack golden/gm runs (#10967) d2f21b08aa 39e40ce
  • chore(scripting): add support for creating pointer events in scripts (#10968) 2daf848d0a 7447ec4
  • fix(unreal): Several fixes for unreal (#10963) 5a321f1807 b750664
  • refactor(renderer): move gamma correction logic to atomic resolve. (#10966) b9471b7d2a 52058d5
  • feature: rev to latest luau (#10960) ac8e6c591e 59175cf
  • feature: add to path (#10961) 1607b4d220 574c377
  • feature(scripting): expose pointer events (#10958) d571f01f6e d6aeabd
  • feat(unreal): basic rhi msaa support (#10926) a2fcd46df8 8588235
  • chore: add utf8 library for scripting (#10956) 097cdb71c3 fac4d71
  • fix: treat conditions as unmet if the state machine is not bound (#10955) 5c6dfc4b7a 20a8e08
  • feat: Implement clockwise mode using the interlock in Vulkan (#10951) 9903c18b2e 76381d2
  • fix: require order causing a crash (#10953) fd749cce47 fc0cc63
  • feature: add support for quantization and speed controls on nested artboards (#10839) 96e8debf43 4a306c8
  • feature: add scripted nodes! (#10949) 6a61e45ac0 64c3005
  • fix: no crash if bindableProperty is nullptr (#10944) 45400d8398 ca0208a
  • chore: add more scripted converter features (#10939) 5f3da40291 7816e70
  • fix: fp16 precision issue in clockwise rendering (#10940) 1a7500295d dad1c70
  • fix(Vulkan): Various Android Vulkan fixes (#10927) a7d233d7c1 337e1a0
  • feat: missing Mat2D.invert to use existing Mat2D ref (#10935) a406176fa6 6d0c79a
  • minor scripting dogfood fixes (mat2d setters & artboard input) (#10934) a15901421d 5e85e6e
  • feat(vk): Use the PLS transient backing resource in Vulkan (#10905) 4e366e3ddb 12bd935
  • feature: adding scripted pointer events (#10915) 3ebf132c40 3fe814c
  • feature: expose width/height setter/getter for scripted artboards (#10917) d01497d380 17ee61c
  • feature(scripting): add data value color support for scripted converters (#10909) dfa19bdfbb f3eff93
  • feature: expose time functions (#10916) 6b70e37991 78db21f
  • rev to rive_luau_18 (#10901) c1e0f7b595 06533ef
  • feat: Initial implementation of a clockwise rendering mode (#10897) 2fb75868b5 bb93714

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