- style(Android): Many warnings and style fixes (#10886) abb33a5433
2cb1878 - refactor(Android): Build system refactor (#10938) 60a6d3cee8
e312975 - feat: Implement clockwise mode on GL_EXT_shader_pixel_local_storage2 (#10987) 5f018f395b
2d4c198 - chore: improve collapsed data bind processing performance (#10962) ed5a446ff2
638d650 - fix(runtime): Revert state machine checks for needsAdvance (#10985) 3b82e09da9
bd3973a - Report missing gms in overnight/manual GM Tests (#10988) 5615843df1
c241d3d - fix(renderer): d3d12 AMD / Intel support / raster order support (#10983) c47562209d
c09c4be - Bump to latest wagyu port (build 69) (#10977) d0b67890c8
2ec5c4b - feat(vk): Support faster texture updates (#10978) 0049d6e21e
37e8d88 - fix: crash when multiple definitions have the same name (#10976) 43585faefe
45becd7 - Improvements to Browserstack golden/gm runs (#10967) d2f21b08aa
39e40ce - chore(scripting): add support for creating pointer events in scripts (#10968) 2daf848d0a
7447ec4 - fix(unreal): Several fixes for unreal (#10963) 5a321f1807
b750664 - refactor(renderer): move gamma correction logic to atomic resolve. (#10966) b9471b7d2a
52058d5 - feature: rev to latest luau (#10960) ac8e6c591e
59175cf - feature: add to path (#10961) 1607b4d220
574c377 - feature(scripting): expose pointer events (#10958) d571f01f6e
d6aeabd - feat(unreal): basic rhi msaa support (#10926) a2fcd46df8
8588235 - chore: add utf8 library for scripting (#10956) 097cdb71c3
fac4d71 - fix: treat conditions as unmet if the state machine is not bound (#10955) 5c6dfc4b7a
20a8e08 - feat: Implement clockwise mode using the interlock in Vulkan (#10951) 9903c18b2e
76381d2 - fix: require order causing a crash (#10953) fd749cce47
fc0cc63 - feature: add support for quantization and speed controls on nested artboards (#10839) 96e8debf43
4a306c8 - feature: add scripted nodes! (#10949) 6a61e45ac0
64c3005 - fix: no crash if bindableProperty is nullptr (#10944) 45400d8398
ca0208a - chore: add more scripted converter features (#10939) 5f3da40291
7816e70 - fix: fp16 precision issue in clockwise rendering (#10940) 1a7500295d
dad1c70 - fix(Vulkan): Various Android Vulkan fixes (#10927) a7d233d7c1
337e1a0 - feat: missing Mat2D.invert to use existing Mat2D ref (#10935) a406176fa6
6d0c79a - minor scripting dogfood fixes (mat2d setters & artboard input) (#10934) a15901421d
5e85e6e - feat(vk): Use the PLS transient backing resource in Vulkan (#10905) 4e366e3ddb
12bd935 - feature: adding scripted pointer events (#10915) 3ebf132c40
3fe814c - feature: expose width/height setter/getter for scripted artboards (#10917) d01497d380
17ee61c - feature(scripting): add data value color support for scripted converters (#10909) dfa19bdfbb
f3eff93 - feature: expose time functions (#10916) 6b70e37991
78db21f - rev to rive_luau_18 (#10901) c1e0f7b595
06533ef - feat: Initial implementation of a clockwise rendering mode (#10897) 2fb75868b5
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