- Fix D3D warning (#10580) a3e22e1322
1c645af
- feature: scripting prevent infinite exec (#10570) 3afebf3d4f
0187637
- fix(gl): Only do memory barrier workarounds on Mali (#10575) 8494dda792
f35518f
- Fix endcap flickering bug (#10547) 1421e05aaa
e27ab45
- fix(gl): Re-enable pls on ARM (#10569) 8f9cdd5cec
d38b4e0
- fix(gl): Add missing barriers for feathering with image atomics (#10565) 7e8588484d
4c66324
- fix(gl): Workaround an ARM MSAA synchronization issue (#10568) 848415ed2f
6ab4a36
- fix(apple): better release and null checking on fallback fonts (#10562) e0baf4e1fa
83b3936
- editor(fix): Fix children collapsed issue when showing/hiding layout (#10566) 15a6eedc71
d7810a7
- fix(gl): Drop EXT_shader_pixel_local_storage (#10556) 8df4ac1a56
6e2aa9d
- Add high level shader debugging for RenderDoc debugging (#10550) 46e6f66b94
afd5451
- fix(Unreal): Updated UE plugin to no longer do deprecated things (#10555) c799a27dfd
9316fe7
- Add keyboard toggle to PathFiddle to run updates at fixed 120fps or unlocked (#10548) 576b235996
3a1a36b
- Expose localBounds in CPP (#10537) 0ed12de980
07fe0ee
- More profiling markers to runtime (#10549) e58f44d5ec
4bb4a5f
- feature: Scripting Revision Manager (#10474) 3cdbce02cb
2dd381d
- fix: GL async shader compilation improvements/fixes (#10544) 2d7b1b788f
12d7437
- fix(gl): Reinstate the pls2 workaround for PowerVR drivers < 1.13 (#10524) dd4dd9f326
c24ff91
- feature: add support for different random modes (#10538) dab3b5994d
25c4e13
- fix(ios):fix a metal API validation error on iOS simulator. (#10539) 5d0cf127b2
8edd15a
- Rml initial work (#10542) 199af78f1e
141d8bf
- fix(runtime): force keep going on 0 advanceAndApply (#10504) 0152183944
3fde267
- WebGPU: Added way to pass WGPUCommandEncoder to RenderContextWebGPUImpl::flush() function (#10530) b5a50b8118
db4bc22
- fix: Update image texture usages for wagyu mipmap generation (#10529) 65829bc47a
ac293ff
- wagyu 38 (#10528) f03e236489
c377717
- fix(gl): Validate GL extension functions load before using them (#10526) 300809d5bf
edec2b1
- fix(gl): Limit the tess/grad instance counts on Mali/PowerVR (#10520) b0646c5c97
c55d951
- restore skipping data bind values (#10516) 049120501f
c14182c
- fix(gl): Remove EXT_shader_pixel_local_storage2 workarounds (#10519) 84075d7989
91537a7
- fix: Work around a PowerVR GLSL compiler bug (#10518) 6062012b6a
459b3c2
- fix: Tag RIVE in NSLogs (#10510) ce87aac5e0
ec04aa0
- fix: revert skipping collapsed data bound properties (#10507) fba405c288
51ec9b7
- fix(ios): Don't call abort when the unexpected happens. (#10472) 1adc508ecd
5d820c4
- Fix the goldens by adding a missing define to the android runtime (#10525) 9d70fea69b
9e80b8e