github rive-app/rive-android 10.4.4

7 days ago
  • Fix D3D warning (#10580) a3e22e1322 1c645af
  • feature: scripting prevent infinite exec (#10570) 3afebf3d4f 0187637
  • fix(gl): Only do memory barrier workarounds on Mali (#10575) 8494dda792 f35518f
  • Fix endcap flickering bug (#10547) 1421e05aaa e27ab45
  • fix(gl): Re-enable pls on ARM (#10569) 8f9cdd5cec d38b4e0
  • fix(gl): Add missing barriers for feathering with image atomics (#10565) 7e8588484d 4c66324
  • fix(gl): Workaround an ARM MSAA synchronization issue (#10568) 848415ed2f 6ab4a36
  • fix(apple): better release and null checking on fallback fonts (#10562) e0baf4e1fa 83b3936
  • editor(fix): Fix children collapsed issue when showing/hiding layout (#10566) 15a6eedc71 d7810a7
  • fix(gl): Drop EXT_shader_pixel_local_storage (#10556) 8df4ac1a56 6e2aa9d
  • Add high level shader debugging for RenderDoc debugging (#10550) 46e6f66b94 afd5451
  • fix(Unreal): Updated UE plugin to no longer do deprecated things (#10555) c799a27dfd 9316fe7
  • Add keyboard toggle to PathFiddle to run updates at fixed 120fps or unlocked (#10548) 576b235996 3a1a36b
  • Expose localBounds in CPP (#10537) 0ed12de980 07fe0ee
  • More profiling markers to runtime (#10549) e58f44d5ec 4bb4a5f
  • feature: Scripting Revision Manager (#10474) 3cdbce02cb 2dd381d
  • fix: GL async shader compilation improvements/fixes (#10544) 2d7b1b788f 12d7437
  • fix(gl): Reinstate the pls2 workaround for PowerVR drivers < 1.13 (#10524) dd4dd9f326 c24ff91
  • feature: add support for different random modes (#10538) dab3b5994d 25c4e13
  • fix(ios):fix a metal API validation error on iOS simulator. (#10539) 5d0cf127b2 8edd15a
  • Rml initial work (#10542) 199af78f1e 141d8bf
  • fix(runtime): force keep going on 0 advanceAndApply (#10504) 0152183944 3fde267
  • WebGPU: Added way to pass WGPUCommandEncoder to RenderContextWebGPUImpl::flush() function (#10530) b5a50b8118 db4bc22
  • fix: Update image texture usages for wagyu mipmap generation (#10529) 65829bc47a ac293ff
  • wagyu 38 (#10528) f03e236489 c377717
  • fix(gl): Validate GL extension functions load before using them (#10526) 300809d5bf edec2b1
  • fix(gl): Limit the tess/grad instance counts on Mali/PowerVR (#10520) b0646c5c97 c55d951
  • restore skipping data bind values (#10516) 049120501f c14182c
  • fix(gl): Remove EXT_shader_pixel_local_storage2 workarounds (#10519) 84075d7989 91537a7
  • fix: Work around a PowerVR GLSL compiler bug (#10518) 6062012b6a 459b3c2
  • fix: Tag RIVE in NSLogs (#10510) ce87aac5e0 ec04aa0
  • fix: revert skipping collapsed data bound properties (#10507) fba405c288 51ec9b7
  • fix(ios): Don't call abort when the unexpected happens. (#10472) 1adc508ecd 5d820c4
  • Fix the goldens by adding a missing define to the android runtime (#10525) 9d70fea69b 9e80b8e

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