github rigaya/QSVEnc 8.21

3 hours ago
  • Add multi thread OpenCL pipeline optimization. (--opencl-task-threads, enabled by default on GPUs IceLake or later)
  • Optimize --vpp-kfm on long inputs.
  • Add new features and fixes to vpp filters (thanks @teaching-droid!).
    • Add --vpp-rife-ov OpenVINO RIFE v4.x frame interpolation filter.
    • Add SDR to HDR model support to --vpp-onnx.
    • Add device=NPU to --vpp-onnx.
    • Extend temporal parameters of --vpp-fft3d.
    • Add temporal radius to --vpp-knn.
    • Add planes option to --vpp-nnedi.
    • Add keep option to --vpp-mpdecimate.
    • Add effective source size option to --vpp-descale.
    • Add chroma option to --vpp-cas.
    • Add detailed parameters to --vpp-hqdering.
    • Add coring and hue range options to --vpp-tweak.
    • Add nt/cthresh/combpel/scthresh parameters to --vpp-ivtc.
    • Add interpolation method to --vpp-curves and fix all specification.
    • Fix seed and range clamp in --vpp-deband.
    • Fix keep state management in --vpp-mpdecimate.
    • Fix chroma processing in --vpp-vinverse.
    • Fix Anime4K spline36 linear term in --vpp-anime4k-shader.
    • Fix libplacebo radius warning missing argument in --vpp-libplacebo-shader.
    • Fix libplacebo deband grain application target in --vpp-libplacebo-deband.
    • Fix colorspace LUT3D green axis scale output in --vpp-colorspace.
    • Fix diff calculation grid height in --vpp-decimate.
    • Fix Y stride in comb detection grid of --vpp-decomb.
    • Fix chroma averaging in RGB to YUV420 conversion.
    • Fix multiple issues in denoise filters.

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