You can now configure a start/end time/duration to grab an specific attribute from another entity by combining the { entity: ... }
and { attribute: ... }
configurations to create { entity: ..., attribute: ... }
. It's like building blocks!
There are also three bug fixes in this release:
- States being marked as unavailable don't break the card (#92)
- Whether the Mushroom card appears in its active or inactive state is correctly determined (#94)
- Icons are back in Mushroom mode (#95)
Thanks to everyone who helped document these bugs!