github rh-hideout/pokeemerald-expansion expansion/1.9.3
Version 1.9.3

latest releases: expansion/1.10.0, expansion/1.9.4
2 months ago
## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.9.3`.

🌋 REFACTORS 🌋

📜 = Uses a migration script.

  • Converted settotemboost command to callnative in #5418
  • Removed unused RESOURCE_FLAG_TRACED in #5430
  • Changed MOVEEND_ defines to an enum in #5449

✨ Feature Branches ✨

merrp/aarant's Followers

Fixed

  • Fixed Expansion-exclusive issue that caused trainers to not play their "pointing" animation when Followers were out during battle intro by @kittenchilly in #5406

⚔️ Battle General ⚔️

Changed

  • Improved Mega evolution animation to make it a little smoother by @kleenxfeu in #4816

Fixed

  • Fixed affection check for exp multiplier by @Bassoonian in #5421
  • Fixed multiple Primal Reversions not occurring if multiple battlers fainted on the previous turn by @PhallenTree in #5430

🤹 Moves 🤹

Added

  • Added missing B_AFTER_YOU_TURN_ORDER config by @PhallenTree in #5400
    • Gen 5-7: After You fails if the order remains the same after using After You.
    • Gen 8+: After You no longer fails if the turn order remains the same after using After You.
  • Added missing B_QUASH_TURN_ORDER config by @PhallenTree in #5400
    • Gen 5-7: If multiple Pokémon are affected by Quash, they move in the order they were affected by Quash.
    • Gen 8+: If multiple Pokémon are affected by Quash, they now move fastest to slowest.
  • Added missing updated B_UPDATED_CONVERSION_2 by @wiz1989 in #5453
    • Gens 2-4: Conversion 2 changes the user's type to a type that is resistant/immune to the last move the user was hit by.
    • Gen 5+: Conversion 2 changes the user's type to a type that resists the last move used by the selected target.

Fixed

  • Fixed Scale Shot corrupting the move used on the next turn by @AlexOn1ine in #5397
  • Fixed Growth's description not being updated based on B_GROWTH_STAT_RAISE by @nescioquid in #5398
  • Fixed Quash not updating the battlers' actions correctly by @PhallenTree in #5400
  • Fixed Snatched Swallow not recovering HP if the Snatcher is not under the effect of Stockpile (should still heal) by @PhallenTree in #5430
  • Fixed Counter users being damaged by Spiky Shield by @AlexOn1ine in #5402
  • Fixed Electrified Dragon Darts not correctly avoiding targets with ability immunity (Volt Absorb, Motor Drive) by @PhallenTree in #5430
  • Fixed Trace not activating a switch-in ability it traces (eg. Intimidate) by @PhallenTree in #5430
    • Removed unused RESOURCE_FLAG_TRACED.
  • Fixed recoil damage not triggering healing berries by @AlexOn1ine in #5449
    • Also changed MOVEEND_ defines to an enum.

🎭 Abilities 🎭

Fixed

  • Fixed Dancer activating even if the dance move is stolen by Snatch by @PhallenTree in #5430
  • Fixed Ability popup when multiple Pokémon faint at the same time by @PhallenTree in #5430
  • Multiple ability fixes by @PhallenTree in #5447
    • Fixed Protosynthesis/Quark Drive sometimes not activating ability popup despite still gaining the boost as they should.
    • Fixed Protosynthesis/Quark Drive activating on Transformed battlers.
    • Fixed Protosynthesis activating despite Cloud Nine being present on the field.
    • Fixed Quark Drive not activating if the battler is not grounded.
    • Fixed Protosynthesis/Quark Drive/Beast Boost stat raise priority when multiple stats are tied for the highest one.
      • Before: Attack, Defense, Speed, Special Attack, Special Defense.
      • After: Attack, Defense, Special Attack, Special Defense, Speed.

🧶 Items 🧶

Fixed

🤖 Battle AI 🤖

Fixed

  • Fixed Trick/Switcheroo giving AI score even if the opponent has no held item by @kittenchilly in #5412
  • Various AI fixes in AI_CalcMoveEffectScore by @ghoulslash in #5474
    • Missing break from EFFECT_ABSORB switch case.
    • Using last used move for Mirror Move instead of predicted move.

🧹 Other Cleanup 🧹

Changed

Fixed

🧪 Test Runner 🧪

Added

Changed

  • Improved Tangling Hair test to make sure that chained effects do not overwrite relevant battler IDs by @ghoulslash in #5423
  • Improved Full Heal item tests by @kittenchilly in #5444

Fixed

New Contributors

Full Changelog: expansion/1.9.2...expansion/1.9.3

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