## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH expansion/1.13.2
`.
🧬 General 🧬
Changed
- Removed superflous palette compression check by @hedara90 in #7718
- update of sv.json to consider newest DLC changes by @wiz1989 in #7672
- Adjusted line break substring breaking by @hedara90 in #7789
- Fixup add-new-trainer-front-pic tutorial. by @GraionDilach in #7802
- Adds conversion script for trainers.h by @AlexOn1ine in #7663
Fixed
- Fix bug with IF_GENDER evolution condition by @FosterProgramming in #7749
- Pokemon storage moving items bugfix by @FosterProgramming in #7763
- Fix catch bug introduced in #7774 by @FosterProgramming in #7782
- Fix Party Menu move select name width by @AsparagusEduardo in #7820
- Fix Debug Give Pokémon (Complex) with duplicate moves by @AsparagusEduardo in #7821
🗺️ Overworld 🗺️
Changed
- Added missing
LOCALID_NONE
by @estellarc in #7783
Fixed
- Fix TRAINER_TYPE_SEE_ALL_DIRECTIONS by @DizzyEggg in #7779
🐉 Pokémon 🐉
Fixed
⚔️ Battle General ⚔️
Fixed
- Fix most failed tests with
GEN_LATEST
=GEN_7
by @AsparagusEduardo in #7688 - Fixes Sweet Veil not protecting sleep from Yawn status by @AlexOn1ine in #7704
- Fix incorrect wrap turn amount by @AlexOn1ine in #7667
- Fixes Rage Fist for gen7 Disguise by @AlexOn1ine in #7692
- Fixes Intrepid Sword/Dauntless Shield boosting after entering while at max stats by @PhallenTree in #7716
- Fixes incorrect ending for some scripts by @AlexOn1ine in #7691
- Fixes Uproar not waking up mons by @AlexOn1ine in #7714
- Fixes Endure and Eject Pack issues by @AlexOn1ine in #7687
- Fix Beak Blast burning fire types by @hedara90 in #7740
- Fixes Recharge not actually being removed when recharge turn occurs by @PhallenTree in #7744
- Bugfixes Batch by @AlexOn1ine in #7739
- Fixes Beat Up incorrect slots usage by @AlexOn1ine in #7741
- Fixes Mycelium Might and Lagging Tail adjusting prio incorrectly by @AlexOn1ine in #7742
- Wrong argument passed down by @AlexOn1ine in #7751
- Fixed Ball Fetch Ability by @bassforte123 in #7764
- Fixes Flower Shield affecting semi-invulnerable mons by @AlexOn1ine in #7766
- Fixes Helping Hand boosts not stacking with each other by @PhallenTree in #7775
- Fixes OHKO moves calculating accuracy twice by @AlexOn1ine in #7785
- Fixes Instructed moves looking at the wrong turn order number by @PhallenTree in #7788
- Fix Flame Burst timeout if primary target is fainted by @hedara90 in #7793
- Fixes Leppa Berry timings by @AlexOn1ine in #7787
- Fixes Effects activating when move wasn't successful by @AlexOn1ine in #7803
- Fixes Throat Spray being blocked by Sheer Force by @AlexOn1ine in #7808
- Fixes inaccurate save / restore in Fling script by @AlexOn1ine in #7811
- Fix test exit prints for stored battlers by @AlexOn1ine in #7807
- Fixes EndTurn Eject Pack by @AlexOn1ine in #7813
- Fix Battle Frontier using Strange Balls by @AsparagusEduardo in #7823
- Fix Throat Spray activating multiply times by @AlexOn1ine in #7818
- fix (choice lock): Gorilla Tactics interactions with choice item removal by @ghostyboyy97 in #7824
- Fixed interactions with choice items and Gorilla Tactics both present when choice item is removed by a thief effect or item swap effect.
- Fixes encore random target for gen5+ by @AlexOn1ine in #7800
🤹 Moves 🤹
Changed
- Initial Lash Out tests by @grintoul1 in #7769
Fixed
- Fix Salt Cure in double battles by @Bassoonian in #7797
🎭 Abilities 🎭
Fixed
- Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests by @grintoul1 in #7748
- Fix Forecast and Flower Gift corruption by @Bassoonian in #7796
- Immunity abilities trigger on turn 0 (leads) by @spindrift64 in #7814
🤖 Battle AI 🤖
Changed
- Tidy up CanTargetFaintAiWithMod and CanTargetMoveFaintAi by @grintoul1 in #7693
- Doubles AI: Trick Room timer fix and test for DOUBLE_TRICK_ROOM_ON_LAST_TURN_CHANCE by @grintoul1 in #7622
Fixed
- Toxic thread uses light screen's scoring.... by @surskitty in #7674
- Fix most failed and assume fail tests with
GEN_LATEST
=GEN_6
by @AsparagusEduardo in #7696 - Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests by @grintoul1 in #7748
🧹 Other Cleanup 🧹
- Tidy up CanTargetFaintAiWithMod and CanTargetMoveFaintAi by @grintoul1 in #7693
- Removed superflous palette compression check by @hedara90 in #7718
- Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW by @phexmiau in #7755
- Adjusted line break substring breaking by @hedara90 in #7789
- Added missing
LOCALID_NONE
by @estellarc in #7783
🧪 Test Runner 🧪
Changed
- Add tests for Filter, Solid Rock and Prism Armor by @hedara90 in #7734
- Fix failing test for B_PREFERRED_ICE_WEATHER = B_ICE_WEATHER_SNOW by @phexmiau in #7755
- Initial Lash Out tests by @grintoul1 in #7769
- Improve how test involving ball throw work by @FosterProgramming in #7774
Fixed
- Fix EWRAM_INIT in tests and add a default state to test runner main loop by @hedara90 in #7699
- Fix most failed and assume fail tests with
GEN_LATEST
=GEN_6
by @AsparagusEduardo in #7696 - Fix for Levitate and Mold Breaker being seen correctly by switch AI, with Levitate tests by @grintoul1 in #7748
- Fix Big Root tests by @hedara90 in #7817
📚 Documentation 📚
- Fixup add-new-trainer-front-pic tutorial. by @GraionDilach in #7802
New Contributors
- @phexmiau made their first contribution in #7755
- @ghostyboyy97 made their first contribution in #7824
Full Changelog: expansion/1.13.1...expansion/1.13.2