github rh-hideout/pokeemerald-expansion 1.11.0
Version 1.11.0

2 days ago
## How to update
- If you haven't set up a remote, run the command `git remote add RHH https://github.com/rh-hideout/pokeemerald-expansion`.
- Once you have your remote set up, run the command `git pull RHH test
`.

🌋 REFACTORS 🌋

📜 = Uses a migration script.

  • Pursuit refactor by @PhallenTree in #5707
  • Atk Canceller refactor / reorder / clean up by @AlexOn1ine in #5885
  • Battle Weather Refactor by @AlexOn1ine in #5833
  • Replace WEATHER_HAS_EFFECT with HasWeatherEffect by @AlexOn1ine in #6069
  • Cleaned up Trainer Slides, added automated Trainer Slide tests, add new Enemy Critical Hit Slide by @pkmnsnfrn and @AlexOn1ine, @hedara90, @AsparagusEduardo, @mrgriffin in #6018
    • If users created new entries in sTrainerSlides, they will need to be ported to the new system.
  • Introduces BattleTurnCounter to simplify timer checks by @AlexOn1ine in #6080
  • Convert max effects to normal move effects by @AlexOn1ine in #6143
  • Redefine IsBattlerAlive in battle.h as a static inline by @AlexOn1ine in #6211
  • Consolidated Frontier teams into battle_frontier_trainers.h by @fdeblasio in #5892

🧬 General 🧬

Added

  • Add Script Cmd for Forcing Save Game by @ghoulslash in #6090
  • Trainer Party Pools by @hedara90 in #5731
    • Documentation on how to use this can be found under docs/tutorials/how_to_trainer_party_pool.md
  • Add Code Entry functionality by @Pawkkie and @PCG06 for the Mystery Gift iteration in #5951

Changed

  • Added "Game Clear" flag toggle to debug menu by @AsparagusEduardo in #5929
  • Initialize m4a and IRQ handler in a loaded section by @SBird1337 in #5912
  • Debug menu and createmon additions/cleanup by @AsparagusEduardo in #5994
    • Added Tera Type, Dynamax Level, and Gigantamax Factor to the "Give Pokémon (complex)" debug menu option.
    • Added dmaxLevel option to givemon and createmon.
    • Added WEATHER_COUNT.
    • Cleaned up repeated code instances in debug menu.
    • Fixed mislabel of ggMaxFactor in givemon and createmon. Now it's gmaxFactor.
  • Introduces BattlerState struct for the Battle Engine by @AlexOn1ine and @mrgriffin provided the framework for this change in #5954
  • Reorder Makefile rules so that pokeemerald-test.elf builds in build/test by @mrgriffin in #6004
  • Use SET8 and SET32 consistently by @AZero13 in #5544
  • Ewram and unused function cleanup sweep by @hedara90 in #6019
  • Re-removed trainers.h trailing whitespace by @fdeblasio in #6048
  • Add Steven Multi to debug menu by @Pawkkie in #6064
  • Remove gDecompressionBuffer by @DizzyEggg in #6029
  • Trainer Battle Parameter Consolidation by @u8-Salem in #5982
    Breaking: raw uses of trainerbattle need to be adjusted to provide all possible parameter. Unused parameter musst be 0 or an alias. already parameterized macros like trainerbattle_single work out of the box.
  • Consolidated contest opponent filters into gContestOpponents by @fdeblasio in #6119
  • Don't use SeedRng some places where it isn't necessary by @tertu-m in #6156
  • Removed Trainer Slides footgun by @AsparagusEduardo in #6205
  • Consolidate duplicate dialogue of nature girl in Battle Frontier by @fdeblasio in #6195
  • Prevented fanfares from playing in headless mode by @pkmnsnfrn and @hedara90, @AsparagusEduardo in #6219

Fixed

  • Don't write to NULL in TryFindHiddenPokemon by @DizzyEggg in #5983
  • Allow Party Menu with 0 Pokemon by @DizzyEggg in #5997
  • Revert map related enum conversion by @hedara90 in #6078
  • Revert "Revert map related enum conversion" by @hedara90 in #6079
  • Revert "Converts a bunch of defines to enums" by @Bassoonian in #6082
  • Fix upcoming not working on no cash by @DizzyEggg in #6121
  • Add the header required for TPP tags to work by @hedara90 in #6162
  • Fixed regression from master/upcoming merge by @AsparagusEduardo and @hedara90 , for doing the original merge when I couldn't in #6199
  • Fix Using a Safari Ball crashes the game #6206 by @ExMingYan in #6220
  • Fixed typo in requests_effects by @hedara90 and @purrfectdoodle in #6215
  • Try a new solution to Fix Safari #6206 by @ExMingYan in #6228
  • Remove obsolete check for steven when retrieving partner name by @u8-Salem and @hedara90 in #6283
  • Fix spit up getting skipped by @cawtds in #6295

🗺️ Overworld 🗺️

Added

  • Adds Dexnav by @ghoulslash in #4818
  • Fly from Pokenav by @khbsd in #5679
  • Expanded Pokémon Follower transformation functionality by @AsparagusEduardo in #5048

Changed

  • Arbitrary trainer scripts + on frame/trigger softlock prevention by @mrgriffin in #5033
  • Removed OW_AUTO_SIGNPOST by @pkmnsnfrn in #5974
  • Fix leftover test change from #5033 by @mrgriffin in #5987
  • Match current gen behavior for battle environment after fishing by @kittenchilly in #6099
  • Add Mega Evolution, Primal Reversion, and Ultra Necrozma overworld sprites by @khbsd in #5874
  • Replaced hardcoded numbers in DexNav with variables by @fdeblasio in #6241
  • Merrp merge (12th of February) by @hedara90 in #6244
  • Adds a follower flag define to disable followers on the fly by @AlexOn1ine in #6174

Fixed

  • Fix Trainer Hill OOB array access by @SBird1337 in #5930
  • Revert #5033 change to MapHeaderRunScriptType by @mrgriffin in #5975
  • Restore lock/lockall/locktrainer/release/releaseall in triggers by @mrgriffin in #5976
  • Follower Object Event refactor by @hedara90 and @AsparagusEduardo in #6129
    • Fixes OBJ_EVENT_GFX_SPECIES_SHINY
    • Adds OBJ_EVENT_GFX_SPECIES_FEMALE and OBJ_EVENT_GFX_SPECIES_SHINY_FEMALE
  • Fixes Static Assert from pr #6174 by @AlexOn1ine in #6258
  • Fixed Kecleon Shiny palette by @hedara90 in #6298

🐉 Pokémon 🐉

Added

  • IV/EV Info on Summary Screen by @khbsd in #6027
  • Add caught mon to full party by sending a different mon to the Box by @fakuzatsu in #6058

Changed

  • Remove form change function footguns by @AsparagusEduardo and @AlexOn1ine for letting me know of this potential issue. in #5995
    • GetBattleFormChangeTargetSpecies, GetFormChangeTargetSpecies and GetFormChangeTargetSpeciesBoxMon now return the current species of the Pokémon instead of SPECIES_NONE as a precaution to avoid accidental deletions of Pokémon when using these functions.
  • Remove redundant calls to GetMonData in pokemon.c by @AZero13 in #5545
  • Rename Furfrou Species tags to match Pokemon Showdown exports by @moostoet in #6041
  • Add Mega Evolution, Primal Reversion, and Ultra Necrozma overworld sprites by @khbsd in #5874
  • Add Poltchageist family form data by @Bassoonian and @wiz1989 in #6163

Fixed

  • Evolution level 1 learn by @hedara90 in #5791
  • Fixed non-regional forms breeding incorrectly by @AsparagusEduardo and @cawtds in #4985
  • Fixed compilation error when turning P_GENDER_DIFFERENCES off by @AsparagusEduardo in #6223
  • Reverted compound literal OW mon pic tables by @AsparagusEduardo in #6216

⚔️ Battle General ⚔️

Added

  • Add B_FLAG_SLEEP_CLAUSE by @Pawkkie, @Pawkkie and @iriv24 in #5566
    • Based on Smogon's sleep clause philosophy
    • Toggleable per-battle by setting / unsetting the flag assigned to B_FLAG_SLEEP_CLAUSE
  • Variadic IS_BATTLER_OF_TYPE and GetBattlerTypes by @mrgriffin in #5708
  • Simultaneous HP Reduction (CFRU Port) by @AsparagusEduardo and @AlexOn1ine for the port to expansion. @Skeli789 for the CFRU implementation. in #5770
  • Destiny Bond fails on repeated use in Gen 7+ by @Pawkkie in #5652
  • Adds Pledge Side Statuses as Starting Statuses by @AlexOn1ine in #5899
  • Adds B_VAR_DIFFICULTY and related functions READ DESC by @pkmnsnfrn in #5337
  • Config for move slot rearrangement in battle by @hedara90 and @ghoulslash for pointing out the exact point in the code where move slot rearrangement is handled. in #6017
    • Move slot rearrangement is disabled by default in battle, set B_MOVE_REARRANGEMENT_IN_BATTLE to GEN_3 to enable rearrangement again.

Changed

  • Sleep Clause global config by @Pawkkie in #5762
  • Pursuit refactor by @PhallenTree in #5707
  • Changes Various defines to an Enum by @AlexOn1ine in #5839
  • move overwrittenAbilities field to DisableStruct by @ghoulslash in #5946
  • Battle Weather Refactor by @AlexOn1ine in #5833
  • Easy customizable Hidden Move types by @AsparagusEduardo in #5872
    • gTypesInfo now has a isHiddenPowerType field that inserts them into the Hidden Power type calculation.
    • Warning: Changing this from the vanilla settings will change any existing Hidden Power's type, and external calculators will not work either.
  • Introduces BattlerState struct for the Battle Engine by @AlexOn1ine and @mrgriffin provided the framework for this change in #5954
  • Cleaned up Trainer Slides, added automated Trainer Slide tests, add new Enemy Critical Hit Slide by @pkmnsnfrn and @AlexOn1ine, @hedara90, @AsparagusEduardo, @mrgriffin in #6018
    • If users created new entries in sTrainerSlides, they will need to be ported to the new system.
  • Introduces BattleTurnCounter to simplfy timer checks by @AlexOn1ine in #6080
  • Replace BattleStruct members quickClawRandom/quickDrawRandom with locals by @AlexOn1ine in #6136
  • Added Difficulty Fallback for Trainer Slides by @pkmnsnfrn in #6088
  • CanAbilityX Function Cleanup by @ghoulslash in #6183
  • Unify setreflect/setlightscreen and MOVE_EFFECT_REFLECT/LIGHT_SCREEN by @ghoulslash in #6196

Fixed

  • Fix Sleep Clause AI handling of partner sleeping moves by @Pawkkie in #5761
  • Fix fixed point damage calculation off-by-1s by @SBird1337 in #5775
    Fixes a bunch of rounding errors that cause wrong outputs in the damage calculation.
  • Fixes simu hp reduction when no partner was on field by @AlexOn1ine in #5799
  • Fixes Regenerator healing past maxHP by @PhallenTree in #5861
  • Fixes Pursuit + Emergency Exit causing double switches and Pursuit user fainting causing target to not finish switch by @PhallenTree in #5849
  • Fixes regression caused by argument refactor by @AlexOn1ine in #5870
  • Fixes Sparkling Aria Shield Dust / Covert Cloak interaction by @AlexOn1ine in #5911
  • Battle Weather Refactor oversight by @AlexOn1ine in #5960
  • Shell Bell Clean up / Simplification and Tests by @AlexOn1ine in #5924
  • Dynamic move type was ignored in doubles for spread moves by @AlexOn1ine in #5984
  • Fixes self effect moves not procing for spread moves when battler 3 w… by @AlexOn1ine in #6020
  • Fix UB when accessing move result flags by @cawtds in #6030
  • Fix Powder (status) config and some terrain timers not using gBattleTurnCounter by @PhallenTree in #6109
  • Fix Powder config not checking for Powder status by @PhallenTree in #6113
  • Fixes battler mutation during the intim script by @AlexOn1ine in #6151
  • Fixes Dynamic Moves types in SumScreen while in Battle by @AlexOn1ine in #6145
  • Fixes Dragon Tail missing timing against Rocky Helmet / Iron Barbs by @AlexOn1ine in #6154
  • Prevent sameMoveTurns from incrementing when unable to use move by @moostoet in #6167
  • Fixes Suction Cups ability popup and Red Card + Guard Dog interaction by @PhallenTree in #6171
  • Fixed Unnerve message and wrote tests by @hedara90 in #6192
  • Fixes Spectral Thief stealing boost at the wrong time by @AlexOn1ine in #6197
  • Fixes BATTLER_TURN_DAMAGED battler id by @AlexOn1ine in #6236
  • Fixed multi battle forced switches by @hedara90 in #6243
  • Fixes ability Embody Aspect triggering multiple times by @AlexOn1ine in #6259
  • Fixes Called moves ignoring redirection by @PhallenTree in #6267
  • Fixes Protean not restoring types after ai damage calcs by @AlexOn1ine in #6280
  • Restoretarget in Rototiller script + Tests by @AlexOn1ine in #6296
  • Fixes inconsistency for Kings rock. by @AlexOn1ine in #6302
  • Fixes Shell Bell for Spread Moves by @AlexOn1ine in #6303
  • Fixes Brick Break/Psychic Fangs/Raging Bull breaking screens if target is immune by @PhallenTree in #6308
  • Fixes doesnt effect message for Thunder Wave by @AlexOn1ine in #6304
  • Fixes Tera Shell activating on moves that have no effect on target by @AlexOn1ine in #6271
  • Fixes fainted battler being able to select an action by @PhallenTree in #6339

🤹 Moves 🤹

Added

  • Added missing in-battle "Move Info" button prompt by @AsparagusEduardo and @TeamAquasHideout from who I got the source from and @BelialClover from who Archie got the source from. in #6155

Changed

  • New Volt Switch Animation by @AlexOn1ine in #5729
  • Refactors argument into a union by @AlexOn1ine in #5853
  • Encapsulate move data by @AsparagusEduardo in #5852
  • Removes Resource Flags and moves fields to DisableStruct by @AlexOn1ine in #5945
  • Tera starstorm by @hedara90 in #6073
  • Tachyon Cutter and Salt Cure animations by @hedara90 in #6182
  • Heal Bell/Aromatherapy/Sparkly Swirl improvements and fixes by @AsparagusEduardo in #6210
    • Removed EFFECT_SPARKLY_SWIRL in favor of MOVE_EFFECT_AROMATHEROPY.
  • Moved sValidApprenticeMove into gMovesInfo by @fdeblasio in #6254
  • Fixes non-Ghost type Curse animation by @PhallenTree in #6299
  • Remove pursuitSwitchByMove and additional if statement by @PhallenTree in #6326

Fixed

  • Fixes moves based on Dragon Darts with strikeCount > 2 always hitting the same battler from the second hit onwards by @PhallenTree in #5830
  • Last fix for Sparkling Aria / Covert Cloak / Shield Dust interaction by @AlexOn1ine in #5956
  • Added WEATHER_DOWNPOUR to Weather Ball's dynamic type by @fdeblasio in #6100
  • Fixed Future Sight not being affected by Electrify by @AsparagusEduardo in #6213
  • Fixes Expanding Force and Spectral Thief move animations by @PhallenTree in #6185
  • Made some move animations fit in VRAM by @hedara90 in #6289

🧶 Items 🧶

Fixed

  • Adds missing Friend Ball friendship bonus upon catching by @PhallenTree in #5795

🤖 Battle AI 🤖

Added

  • Smart Switching handles Soundproof by @Pawkkie and @Robdeezy for the idea! in #5703
  • Add Revival Blessing AI by @Pawkkie in #5704
  • Add AI_FLAG_WEIGH_ABILITY_PREDICTION by @Pawkkie and @khbsd and @ghoulslash for the idea, @AlexOn1ine and @mrgriffin for getting it working :) in #5636
  • Add AI_FLAG_PREFER_HIGHEST_DAMAGE_MOVE by @Pawkkie in #6025
  • Add AI_FLAG_PREDICT_SWITCH by @Pawkkie and @kithr1 in #6028
  • Add AI_FLAG_PREDICT_INCOMING_MON: AI will score against predicted switchin if predicting switch by @Pawkkie in #6037
  • Switch trapping AI will consider Trace by @Pawkkie in #6059
  • AI adds score to Pursuit if it OHKOs by @Pawkkie in #6166
  • Switch chance config support by @Pawkkie in #6187
    • Config can be changed in config/ai.h
  • Add function to adjust AI scoring for generalized item effects by @moostoet and @AlexOn1ine and @Pawkkie for the input on slight changes to make to the logic (config, no magic numbers...) in #6247

Changed

  • Fixed AI not handling type effectiveness beyond x8 by @AsparagusEduardo and @/sshadowzkmao in #6127
    • Removed the use of AI_EFFECTIVENESS_ in favor of storing the actual type effectiveness.
    • Renamed AI_GetTypeEffectiveness to AI_GetMoveEffectiveness, removing the original one.
  • Remove global sBattler_AI by @AlexOn1ine in #6128
  • SwitchType enum to clean up GetMostSuitableMonToSwitchInto by @Pawkkie in #6184

Fixed

  • Eject item ace flag switch AI fixes by @Pawkkie and @wiz1989 for reporting the bug in #6098
  • Fix Choice'd mons referring to incorrect move when switching by @Pawkkie and @/capncrunch in #6204
  • Fix AI switching in absorbing mon incorrectly by @Pawkkie in #6227
  • Improve Yawn and Status Switching by @Pawkkie and @/Chape for finding this behaviour in #6202
  • Fix AI wrongly thinking it strikes first with priority even if player is using priority themselves by @moostoet in #6274
  • Fix AI hazard move handling, minor AI tweaks by @Pawkkie and @ShadowzLmao2 in #6311
  • Fix Overzealous Absorber Switching by @Pawkkie and @iriv24 and @ravepossum for squinting at a conditional for nearly 30mins with me to find a semicolon in #6318
  • Fix Substitute / Shed Tail Switch AI by @Pawkkie in #6334

🧹 Other Cleanup 🧹

  • Split "Do nothing" move effects by @AsparagusEduardo in #5613
  • Sleep Clause global config by @Pawkkie in #5762
  • Converts multi-choice options to COMPOUND_STRINGs by @fdeblasio in #5686
  • Converted item-related variables to COMPOUND_STRINGs by @fdeblasio in #5714
  • Adds SleepClauseBlock enum to CanBeSlept by @Pawkkie and @AlexOn1ine in #5773
  • Swapped DESELECT and CHECK_TAG to be in right places by @fdeblasio in #5794
  • Changes target TURN_DAMAGED and MAX_HP to inlines by @AlexOn1ine in #5822
  • Changes Various defines to an Enum by @AlexOn1ine in #5839
  • Remove fno-toplevel-reorder by @DizzyEggg in #5809
  • Refactors argument into a union by @AlexOn1ine in #5853
  • Clean up redundancy for mugshots by @AlexOn1ine in #5906
  • Encapsulate move data by @AsparagusEduardo in #5852
  • Initialize m4a and IRQ handler in a loaded section by @SBird1337 in #5912
  • Remove EWRAM gHpDealt (not needed anymore) by @AlexOn1ine in #5925
  • Fix DexNav static asserts by @Bassoonian in #5944
  • Move overwrittenAbilities field to DisableStruct by @ghoulslash in #5946
  • Converted 2 various to callnative by @AsparagusEduardo in #5950
    • Removed VARIOUS_SWAP_SIDE_STATUSES and VARIOUS_SWAP_STATS.
  • Shell Bell Clean up / Simplification and Tests by @AlexOn1ine in #5924
  • Removed OW_AUTO_SIGNPOST by @pkmnsnfrn, @doejohn126 discovered the issue in #5974
  • Fix leftover test change from #5033 by @mrgriffin in #5987
  • Multiple removals of hardcoded move IDs by @AsparagusEduardo in #5964
  • Missed two uses of new hazard type enum by @Pawkkie in #5996
  • Debug menu and createmon additions/cleanup by @AsparagusEduardo in #5994
    • Added Tera Type, Dynamax Level, and Gigantamax Factor to the "Give Pokémon (complex)" debug menu option.
    • Added dmaxLevel option to givemon and createmon.
    • Added WEATHER_COUNT.
    • Cleaned up repeated code instances in debug menu.
    • Fixed mislabel of ggMaxFactor in givemon and createmon. Now it's gmaxFactor.
  • Free some IWRAM by @DizzyEggg in #6000
  • Removes Resource Flags and moves fields to DisableStruct by @AlexOn1ine in #5945
  • Future Sight Innards Out follow up for upcoming by @AlexOn1ine in #5998
  • Remove redundant calls to GetMonData in pokemon.c by @AZero13 in #5545
  • Use SET8 and SET32 consistently by @AZero13 in #5544
  • Rename Furfrou Species tags to match Pokemon Showdown exports by @moostoet in #6041
  • Rename DexNav flags and vars by @Bassoonian in #6044
  • Re-removed trainers.h trailing whitespace by @fdeblasio in #6048
  • Moved front animations frames to gSpeciesInfo by @AsparagusEduardo in #5605
  • Clean up array access by using index instead of dereferencing the value by @AlexOn1ine in #6057
  • Add a uniquely striking pair of brackets by @Pawkkie in #6068
  • Replace WEATHER_HAS_EFFECT with HasWeatherEffect by @AlexOn1ine in #6069
  • Converts a bunch of defines to enums by @Bassoonian in #6071
    • Replaced BATTLE_TERRAIN #defines with the BattleTerrain enum
    • Replaced MAP_TYPE #defines with the MapType enum
    • Replaced MAP_BATTLE_SCENE #defines with the MapBattleScene enum
    • Replaced BACK_ANIM #defines with the BackAnim enum
    • Replaced ANIM #defines with the AnimFunctionIDs enum
    • Replaced INGAME_TRADE #defines with the InGameTradeID enum
    • Replaced TRAINER_CLASS #defines with the TRAINER_CLASS enum
  • Return the universe to a state of balanced quilibrium by @Pawkkie in #6074
  • Cleaned up Debug Menu by @AsparagusEduardo in #6070
  • Remove gDecompressionBuffer by @DizzyEggg in #6029
  • Cleaned up Trainer Slides, added automated Trainer Slide tests, add new Enemy Critical Hit Slide by @pkmnsnfrn and @AlexOn1ine, @hedara90, @AsparagusEduardo, @mrgriffin in #6018
    • If users created new entries in sTrainerSlides, they will need to be ported to the new system.
  • Terrain function standarization by @fdeblasio in #6097
  • Updated trainer pic tutorial by @fdeblasio in #6049
  • Remove UnusedBattleInit from battle_bg.c by @DizzyEggg in #6116
  • Consolidated contest opponent filters into gContestOpponents by @fdeblasio in #6119
  • Replace BattleStruct members quickClawRandom/quickDrawRandom with locals by @AlexOn1ine in #6136
  • Updated Trainer Ids used in Trainer Slides tests by @pkmnsnfrn and @AlexOn1ine found the original bug, @AsparagusEduardo confirmed it in #6138
  • Added Difficulty Fallback for Trainer Slides by @pkmnsnfrn in #6088
  • Clean up follow up for Simultaneous Reduction HP by @AlexOn1ine in #6139
  • Remove global sBattler_AI by @AlexOn1ine in #6128
  • Clarify MOVE_EFFECT_SLEEP sleep clause handling by @Pawkkie in #6161
  • Remove unused PainSplit scripting global by @AlexOn1ine in #6164
  • Don't use SeedRng some places where it isn't necessary by @tertu-m in #6156
  • Cleaned up party data access GetPartyBattlerData by @AsparagusEduardo in #6172
  • Changed two LocalRandom calls to new LocalRandom32 by @hedara90 in #6173
  • Cleanup some global battler ID usage by @ghoulslash in #6181
  • Clean up - Add ability args instead of calcing the ability again by @AlexOn1ine in #6186
  • CanAbilityX Function Cleanup by @ghoulslash in #6183
  • SwitchType enum to clean up GetMostSuitableMonToSwitchInto by @Pawkkie in #6184
  • Unify setreflect/setlightscreen and MOVE_EFFECT_REFLECT/LIGHT_SCREEN by @ghoulslash in #6196
  • Removed Trainer Slides footgun by @AsparagusEduardo in #6205
  • Fix typo in Nuzzle's description by @Bassoonian in #6209
  • Consolidate duplicate dialogue of nature girl in Battle Frontier by @fdeblasio in #6195
  • Fixed missing move encapsulation in upcoming by @AsparagusEduardo in #6226
  • Consolidated Frontier teams into battle_frontier_trainers.h by @fdeblasio in #5892
  • Add abstraction layer for battler positions by @AlexOn1ine in #6212
  • Revert unintentional change by @AlexOn1ine in #6239
  • Remove whitespace from trainers data file by @AsparagusEduardo in #6234
  • Replaced hardcoded numbers in DexNav with variables by @fdeblasio in #6241
  • fix for battle ui for add to party menu (#6229) by @fakuzatsu in #6240
  • Changed bit order for follower graphicsId creation by @hedara90 in #6249
  • Minor Clean up for CanAbilityX. Follow up for #6183 by @AlexOn1ine in #6252
  • Moved sValidApprenticeMove into gMovesInfo by @fdeblasio in #6254
  • Use more accurate count in MovesInfo by @AlexOn1ine in #6260
  • Fix Extra task->tState++ and break in Task_DrawFieldMessageBox by @Deokishisu in #6261
  • Expand usage of IsBattlerAlly (rename from IsAlly) by @AlexOn1ine in #6251
  • Rename SetPhotonGeyser to a more general use and clean up by @AlexOn1ine in #6272
  • Fix padding amount in MoveInfo by @AlexOn1ine in #6307
  • Refactor testing flags and vars to not conflict with user ones by @hedara90 in #6301
  • Clean up leftover from simu hp reduction development by @AlexOn1ine in #6323
  • Remove pursuitSwitchByMove and additional if statement by @PhallenTree in #6326

🧪 Test Runner 🧪

Changed

  • New Ally Switch test fails on CI by @AlexOn1ine in #5896
  • Added final Sparkling Aria+Shield Dust interaction test by @hedara90 in #5923
  • Converted 2 various to callnative by @AsparagusEduardo in #5950
    • Removed VARIOUS_SWAP_SIDE_STATUSES and VARIOUS_SWAP_STATS.
  • Cleaned up Trainer Slides, added automated Trainer Slide tests, add new Enemy Critical Hit Slide by @pkmnsnfrn and @AlexOn1ine, @hedara90, @AsparagusEduardo, @mrgriffin in #6018
    • If users created new entries in sTrainerSlides, they will need to be ported to the new system.
  • Tests for Big Pecks by @hedara90 in #6158
  • Water Compaction tests by @hedara90 in #6159
  • Wrote tests for Electrify by @hedara90 in #6179
  • Sheer Force Test Fixes by @ghoulslash in #6198
  • Minor Terrain Seed Test Improvement by @ghoulslash in #6207
  • Fix Liquid Ooze + Leech Seed Test by @ghoulslash in #6217
  • Prevented fanfares from playing in headless mode by @pkmnsnfrn and @hedara90, @AsparagusEduardo in #6219
  • Added test support for 5 battle configs by @AsparagusEduardo in #5914
  • Added missing Dream Eater and Reflect Type tests by @AsparagusEduardo in #6245
  • Refactor testing flags and vars to not conflict with user ones by @hedara90 in #6301

Fixed

  • Fix ASSUMPTIONS not working by @DizzyEggg in #5869
  • Updated Trainer Ids used in Trainer Slides tests by @pkmnsnfrn and @AlexOn1ine found the original bug, @AsparagusEduardo confirmed it in #6138
  • Adjusted G-Max Depletion test by @AsparagusEduardo and @AlexOn1ine for being a cool dude being patient with me during the PR. in #6201
  • Do not add TRAINER_FLAG_DOUBLE_BATTLE to recorded battles by @mrgriffin in #6285
  • Fixes Brick Break/Psychic Fangs/Raging Bull breaking screens if target is immune by @PhallenTree in #6308

📚 Documentation 📚

  • Updating install instructions by @hedara90 in #5610
    • Install instructions have been moved into individual files under docs/install/
  • Documentation for DisableStruct by @AlexOn1ine in #6066
  • Cleaned up Trainer Slides, added automated Trainer Slide tests, add new Enemy Critical Hit Slide by @pkmnsnfrn and @AlexOn1ine, @hedara90, @AsparagusEduardo, @mrgriffin in #6018
    • If users created new entries in sTrainerSlides, they will need to be ported to the new system.
  • Updated trainer pic tutorial by @fdeblasio in #6049
  • Update how_to_testing_system.md by @hedara90 in #6281

📦 Branch Synchronisation 📦

pret

  • 11th of February in #6231
    • Replace easy_chat alphabetialOrder magic numbers with EC_INDEX values by @rayrobdod in pret#2096
    • Fixed switchout bug in multibattle where order of mons gets messed up by @shachar700 in pret#2099

New Contributors

  • @khbsd made their first contribution in #5679
  • @ExMingYan made their first contribution in #6220
  • @Deokishisu made their first contribution in #6261

Full Changelog: https://github.com/rh-hideout/pokeemerald-expansion/compare/expansion/1.10.2...test

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