github rfandango/hakuX v0.3.0
hakuX 0.3.0

14 hours ago

hakuX v0.3.0

Performance

  • GPU overhead reduction: batched surface downloads, eliminated redundant image transitions, no-op transition guard
  • Texture cache doubled and made configurable — fixes texture pop-in in open-world games
  • Native BC1/BC2 compressed texture upload; GPU compute DXT5 decompression
  • NV2A fast-path expansion for high-frequency methods
  • VkSampler cache, NEON blit optimization, optimized descriptor management

Stability

  • Fix 30fps trap — games no longer get stuck at half speed after temporary drops
  • Fix pipeline exhaustion crash, surface eviction corruption, XISO conversion issues
  • Fix RCU crash on quick restart, NOP assert, shader binding crash
  • Xbox kernel crash detection with diagnostic output

Audio

  • Audio subsystem aligned with X1 BOX

Texture Modding

  • Dump game textures as PNG for texture pack creation

Settings & UI & Networking

  • Per-game settings with visual override highlighting
  • Configurable texture cache size, skip occlusion queries, skip boot animation
  • Xbox dashboard management, EEPROM editor, Insignia networking (ported from X1 BOX)
  • Debug log export

Known issues:

  • Some games are broken on both hakuX and X1 BOX, like Night Caster. This is under investigation and probably related to something fundamental in the initial porting to Android
  • Fable has fundamental issues made worse by some of the optimizations on hakuX. While probing the root cause added a disgusting skip.

Don't miss a new hakuX release

NewReleases is sending notifications on new releases.