github rexglue/rexglue-sdk v0.5.0

latest releases: v0.7.7, nightly-20260501-fb277378, nightly-20260428-3dc81473...
one month ago

Summary

This release delivers the v0.5.0 milestone with keyboard/mouse input support, a redesigned settings overlay, and several other bug fixes and improvements.

Input System

  • MnK (Mouse & Keyboard) input driver - maps keyboard/mouse to Xbox 360 controller via configurable CVAR bindings (FPS-style defaults: WASD=left stick, mouse=right stick, LMB/RMB=triggers)
  • Mouse capture lifecycle - cursor hides and re-centers during gameplay, automatically releases when overlays open or window loses focus
  • Multi-driver merge - when MnK and a real controller occupy the same slot, inputs are merged (OR buttons, max triggers, max-magnitude sticks)
  • XInput driver ported from Xenia (Thank you @sanjay900!)
  • SDL3 upgrade from SDL2 (Thank you @sanjay900!)

Settings Overlay

  • Tree-based category navigation with collapsible groups (e.g., GPU > D3D12, Input > Keybinds > Controller/System)
  • Interactive keybind editor - "press any key" capture mode with conflict detection, replacing raw text input
  • Controller keybinds greyed out when MnK mode is disabled
  • CVAR labels colored by lifecycle (green=live, yellow=restart, red=read-only) with description tooltips
  • Config persistence - TOML config now loads at startup so saved settings survive restarts

Bug Fixes

  • Fix keybind CVAR crash - std::vectorstd::deque to prevent dangling pointers on reallocation
  • Fix save overwrite failing when host files are locked
  • Fix MnK driver crash on window close - detach via OnClosing before destruction
  • Expanded ImGui key map from 12 to ~100 keys so keybind rebinding works for all keys
  • Read XAM keyboard input as UTF-16 with null terminator (Thank you @SolarCookies!)

Refactoring

  • Rename ProcessorFunctionDispatcher, remove dead code
  • Remove unused module symbol tracking APIs and system modules
  • Remove RawModule (unused)

Other

  • OnLoadXexImage virtual hook for subclass XEX path override (Thank you @twist84!)
  • CI pipeline fixes for FidelityFX (Thank you @sanjay900!)

What's Changed

  • Update PPC_STUB macros so they use PPC_WEAK_FUNC instead of PPC_FUNC by @sanjay900 in #231
  • Port over XInput handler from xenia by @sanjay900 in #218
  • v0.5.0 - Fixes and Upgrades by @tomcl7 in #226

Full Changelog: v0.4.2...v0.5.0

What's Changed

  • Update PPC_STUB macros so they use PPC_WEAK_FUNC instead of PPC_FUNC by @sanjay900 in #231
  • Port over XInput handler from xenia by @sanjay900 in #218
  • v0.5.0 - Fixes and Upgrades by @tomcl7 in #226

Full Changelog: v0.4.2...v0.5.0

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