Breaking change
The default OpenGL renderer has changed from angle to whatever is Chromiums default. It turns out angle has a memory leak that may crash a Remotion render.
For WebGL/Three.JS projects, it makes sense to continue using angle as the OpenGL renderer as it supports more OpenGL features. See here how to change the GL renderer: https://www.remotion.dev/docs/chromium-flags#--gl
What's Changed
- Add new
--scaleoption (https://www.remotion.dev/docs/scaling) by @Iamshankhadeep in #766 - Fix a memory leak during rendering by by switching default OpenGL renderer @JonnyBurger in #834
Under the hood
- feat(player): Add validation to Player.props.component by @SkyezerFox in #820
Docs
- Improves code sample from the home page by @JasterV in #828
- Document ENAMETOOLONG behavior (https://www.remotion.dev/docs/enametoolong) by @JonnyBurger in #835
- docs: Clarification of Player.props.component by @SkyezerFox in #814
- scaling docs by @JonnyBurger in #822
New Contributors
Full Changelog: v2.6.6...v2.6.7