github redromnon/HeroicBashLauncher v2.6.0
Version 2.6.0

latest releases: v3.2.5, v3.2.4, v3.2.3...
2 years ago

Crucial Fixes and Improvements

This release primarily focuses on bug fixes and some major improvements.
The post-game cloud save syncing for Epic games should now work properly and sync only after the game exits. On the other hand, game/folder names and account usernames that include special characters should no longer face any issues.

EDIT - Currently, this release DOESN'T WORK on the Deck (Steam OS 3.2) or any Linux distro using glibc 2.33 and below as of now. These users are requested to use the older v2.5.0 release for now or wait till their distro updates the glibc version.

Bug Fixes:

  • Check gamemoderun path - #51
  • Forgot to make launch scripts executable
  • Forgot to add the executable path in AddToSteam.sh
  • Fix path to executable in launch script - #58
  • Fix wrong launch script path when adding to Steam
  • Fix Steam Proton path bug that caused games to crash - #60 & #63
  • Fix post-game save syncing implementation for Epic games (again)

Changes:

  • Elaborated error dialogs to specify location of logs
  • Create config folder in every Steam account subfolder if absent to prevent crash - #55 and #54
  • Add UTF-8 Encoding to support non-ascii characters (special symbols and non-English letters) and avoid crash - many issues
  • [Refactor Game Launch] Games now launch directly from the script i.e. the old & original method
  • [Refacor Game Launch] [Flatpak] Seperate launch script - launchflatpakgame.sh - handles game launching
  • Single version for .DEB, AUR and Flatpak users

Note for Flatpak & Steam Deck users

Make sure to read the Flatpak guide before you proceed using Bash Launcher.

Download Instructions

AppImage users are required to download the respective AppImage.zip files.
Flatpak, .DEB and AUR users are required to download the base (just .zip) file.

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