github ravahn/FFXIV_ACT_Plugin v1.4.1.0
Version 1.4.1.0

latest releases: 2.7.0.2, 2.7.0.1, 2.7.0.0...
8 years ago

Changes:

Added support for DoT tick Crit amount scaling based on formula from reddit user /r/iDervyi
Adjusted brd and mch skills
Modified the LastNNDPS variables to reduce multi-threading errors.

An update on DoTs:
FFXIV 3.0 brought two changes to DoT tick amounts - all ticks are scaled by skill/spell speed, and critical hit ticks are scaled by critical hit rate.

As previously discussed, the server sends the average non-crit tick amount to the client, but only one byte of it. This amount is already scaled by skill/spell speed, so that has been working since 3.0 was released.

Critical hit rate for a particular DoT debuff is also sent by the server, but critical damage amounts are no longer a fixed 1.5x multiplier. I'm now using the following formula:

{Crit Multiplier} = ({DoT Crit Rate} - {Player Crit % Buffs}) - 0.049511233 + 1.4483610
where:
{Crit Multiplier} is the value that was previously fixed at 1.5
{DoT Crit Rate} is the crit amount sent by the server when the DoT lands - it represents the rate at which the individual Dot ticks will crit.
{Player Crit % Buffs} is the sum of all crit % bonuses active on the player

the decimals were derived from iDervyi's formulas here:
https://www.reddit.com/r/ffxiv/comments/3c3pes/critical_hit_chance_and_damage_formulae/

Don't miss a new FFXIV_ACT_Plugin release

NewReleases is sending notifications on new releases.