github ravahn/FFXIV_ACT_Plugin v1.2.3.1
Release v1.2.3.1

latest releases: 2.7.0.2, 2.7.0.1, 2.7.0.0...
9 years ago
  • Fixed problem with parsing when using regional settings where decimal places are represented by a comma.
  • Modified exception handling for the network parsing code, so that if an error occurs while decoding the packet it will continue attempting to parse data.
  • Modified Damage type tracking for cross-job skills, so that ACT records the correct damage type for the selected job. For example, the initial hit of Fracture when used on a Dragoon is Piercing, not Slashing. This will have a small indirect effect on DoT tick calculations.
  • Modified processing of ground AOE ticks when parsing from Network so that if there are multiple simultaneous aoes and they cannot be mapped to the correct player, it is still recorded in ACT with the correct Skill ID. Memory parsing cannot do this, unfortunately.
  • Fixed a bug when testing the firewall configuration and it was disabled, it would not always properly ignore the exception.
  • Added some flexibility on DoT debuff timing. Previously, when the DoT tick debuff is detected as ending in game memory, any server DoT tick messages that arrive after that timestamp would not create a new tick. The simulation now will allow it to tick if a DoT comes in up to 1.5 seconds after the debuff disappears from client memory, so long as the DoT has not exceeded the expected number of ticks based on its total duration. It also has code to prevent multiple simultaneous DoT debuffs from the same player ID ticking on the same target ID. This should help allow for lag between client and server, while including some protection against over-ticking. I will be monitoring and adjusting this in the future.

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