Version 2.0.2.5:
- Fixed bug where stale buffs were being applied to new combatants under certain circumstances.
- Modified the NetworkBuff class in the Common library to include ActorName and TargetName at the time the buff lands. The Common library version was incremented to 2.0.2.2.
- Added some additional detection for when a new combatant appears in game memory in a region that recently stored a different combatant.
- Fixed the parsed AddCombatant log line to show the world name, and added the NPC ID to the end.
- Improved simulation for ifrit-egi's inferno DoT.
- Fixed decimal/hex conversion problem on player hit points when formatting rendered log lines
- Updated parse code to use uints for all hit points, instead of ints
- Updated tether (0x23) messages to use the correct data for the player's ID
- Updated built-in unit overlays to exclude certain types of objects such as entrances / exits.