What's Changed
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sceGsSetDefDBuff and sceGsSwapDBuff implementation based on the DC version by @roby65 in #106
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feat: remove memory and pad from stub section
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feat: add support for resume entry targets in CodeGenerator (this allow jumps in address outside function)
feat: refactor entry point discovery one more try to reduce big generated file -
feat: optmizations for release build
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feat: remove unused file
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feat: added some test cases for code gen
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feat: added log macro and remove win specific code
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feat: refactor runtime folder structure
feat: added reset sound driver RPC state and compatibility layout
feat: rename and added new test
feat: update RPC calls to use defined constants
feat: added more PSMC(16, 32)
feat: change cd read to try find the asset ignoring case sensitive
fix: fix some render problems
feat: add logs on pad
feat: added more RPC handles -
feat: added game override for code veronica
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feat: apply vita patch
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feat: flags to disable build
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feat: fix merges
feat: break a lot of tests -
feat: better throw error on empty cd path
feat: remove recompiler unusde function
feat: apply missing patch -
feat: gamedp is now part of lib
feat: missing file -
feat: small cleanup
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feat: missing vita changes
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feat: fix more merge
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feat: fix tests
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feat: last missing feature
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feat: added missing import
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feat: rename test local functions
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feat: init syscall on ps2 list
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feat: added DMA helpers
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feat: faster builds
feat: more implement for darkcloud -
feat: back missing file
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feat: added missing includes
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feat: remove test
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feat: missing include
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feat: read register funtion
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feat: build fix
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feat: force exit on detach thread
Full Changelog: v0.3...v0.4
Note the runtime is way more generic, but since we dont emulate IOP modules YOU need to handle then on RPC or your game will be stuck.
Code veronica graphical fixes and we can boot dark cloud 2 with some graphic glitchs.