github ran-j/PS2Recomp v0.3

pre-release14 hours ago

What's Changed

  • fix: CRITICAL fix on code gen on generating BEQ translation, I added a small yeld because goto could spin forever and monopolize guest execution

  • feat: add scratchpad alias base and improve scratchpad address handling

  • feat: added debug logging on GifArbiter for submit and drain operations

  • feat: add interrupt and thread management syscall implementations
    fix: change some IDs calls to match ps2sdk

  • feat: added vif1 logs

  • feat: added logs on gs gpu
    feat: added performLocalToLocalTransfer to GS emulation path for TRXDIR = 2. (emulates the PS2 GS “copy this rectangle from one place in VRAM to another”)

  • feat: added PSMT8 and refactor PSMT4

  • feat: some identation on vu1
    feat: added some logs on vu1

  • feat: added GuestExecutionScope to temporarily stop owning guest execution, then restore it exactly as it was.
    feat: added vsync wizardry
    feat: added some regression test

  • fix: fix gs logger

  • feat: remove extra logs I think they will help no one
    feat: move join all threads to prevent the app to get stuck on close, but now it random crash on closing
    feat: one more small test on psmt4 to try fix ghosting on re code veronica

  • feat: added a small case for exporter from ghidra for metal slug 3

  • feat: added ugly code to pass on test

Full Changelog: v0.2...v0.3

Know issue

Some games create larger cpp files, I`m aware about that bug, but I dont have a solution for now, the bug consist in wrong boundries funcctions check, that can occur even on ghidra so this is a bit more complicated to solve.

Special

Now we can boot Resident Evil code veronica (SLUS_201.84).
Its only get to memory card part not more than that for now.

Screen Shot 03-13-26 at 10 52 AM

I used ghidra workflow but should work on local analyzer as well.

Don't miss a new PS2Recomp release

NewReleases is sending notifications on new releases.