v1.02
Gamepad support (Windows, Linux)
ZXDB AY player
Updated ZXDB to latest
Many UI/UX QoL changes (thanks @Korb!)
Fixed malware false positives (thanks to everyone!)
Fixed compatibility with Haswell X64 and earlier architectures (thanks @Korb!)
AVX2 no longer required
Changelog:
new: gamepad support (Windows, Linux)
new: added setting hints (UI)
new: ZXDB use screen$ as background during AY play
new: ZXDB include ripped AY tunes
chg: update zxdb to latest (1.0.207)
chg: centered multi-line UI notifications
chg: do not reset ZX when changing issue2/3 setting
chg: added home/end keys while zxdb browsing (thanks @Korb!)
chg: get rid of large pure black areas in fullscreen mode (thanks @Korb!)
chg: unzip() may accept wildcards now
fix: increases X64 compatibility. dropped AVX2 support in favor of AVX1. Fixes #4 (Windows) (thanks @Korb!)
fix: UB during __builtin_clz()/__builtin_ctz() ops. fixes glitches while drawing font on some old cpus (thanks @Korb!)
fix: fixed osx compilation errors (thanks @imneme!)
fix: edge case where modal dialogs be hidden when rendering in fullscreen mode (Windows) (thanks @Korb!)
fix: fixed tape pulse overflow in pzx loading code (thanks @imneme!)
fix: misplaced pixel in ui_notify() messages
fix: fixed compilation VS+X86 build (unsupported).
fix: dropped UPX compressed binaries (Windows), which would trigger malware detection.
fix: recompiled with VS19 instead of VS22, which would trigger malware detection.
wip: partial RZX support
wip: partial SZX support
