github r-lyeh/Spectral 1.0
Spectral v1.00

latest releases: 116, 115, 115b...
22 months ago

v1.00

new: zxdb game browser. async + progress bar
new: zxdb cache
new: zxdb download games on demand
new: zxdb overlays panning (mouse)
new: append games to the spectral binary (copy /b spectral.exe+game.ext game.exe ; thanks for the idea callmesnake!)
new: display zxdb bonus tracks
new: AY player
new: .Spectral/ tree layout made human-readable.
new: .Spectral/ cache contents are zipped now.
new: .Spectral/Spectral.fav database
new: .Spectral/Spectral.ini config file
chg: zxdb add bugfix tapes
chg: zxdb bump up latest
chg: zxdb do not download szx/slt snapshots (unsupported)
chg: zxdb improve search filters
chg: zxdb prevent from downloading null urls
chg: zxdb retrieve features (tags)
chg: zxdb retrieve non-initial releases too
chg: zxdb update window title automatically
chg: bump up 3rd_deflate.h
chg: bump up beeper core
chg: can search for zxdb identifiers as well
chg: game browser v2: can bookmark and flag games now
chg: game browser v2: efforts to display romanized eastern games in A-B-C tabs
chg: game browser v2: recolorize png/jpg thumbnails to use our custom zx palette
chg: made ui to display fonts in both mono and variable sizes
chg: made ui_notify() animated
chg: move tape browser to bottom screen
chg: simplify .sav impl (iff1/2/ir)
chg: use (smaller) bescii punctuaction glyphs
chg: zxdb browser: async/threaded
chg: zxdb browser: filtered thumbnails
fix: 2 asan buffer overflows
fix: do not patch K/L modes when trdos is mapped
fix: do not render AY on 16/48 models (motos)
fix: fix 3 out of mem accesses (via sanitize address)
fix: improve zxdb to detect tape_X/side_X cases
fix: infinite loop while deallocating ansi console
fix: prevents hang on 3rd_tfd popups by initializing COM sooner (win)
fix: yet another fix for our .sav/z80 corruption (add step,add pins,no prefetch)
fix: zxdb \t chars on instructions
fix: zxdb convert instructions to utf8 (gonzzalezz)
fix: zxdb prefer branded searches or those with higher scores
lab: redo border renderer (border break)


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