github quer3q/ampr-emu-ng v0.3.5

41 minutes ago

Fixes

  • Saves: starting a new game over an existing save no longer hangs on the
    loading screen. Your saves are not destroyed - thay was just not able to load.
  • Lean runtime: games are run smoother than before.

Thanks

A big thank you to @jamesst20, who wrote the save fixes and the pread idle
fix in this release (#46), tracked the new-game hang and the packed save
icon down in #13, and left a working build there for everyone waiting.

Thanks to @marczito, @rahulsinghal97s, @RedCowboy85 and @lautaronf, who hit
the same save problem in #13, tested the builds and confirmed the fix, and
to @eduardoalvarez7 and @sharppg45-oss for staying with it.

Welcome to everyone who reported a game for the first time:
@robertocarlos3162005-creator (#43), @Shree1521 (#44), @fecent (#45) and
@Dvnipena (#47), and welcome back @betelopson (#42).

Reporting a game

Issues have a game report form. Please share how your games run, both the
ones that fail and the ones that work.

How to use

Copy libSceAmpr.sprx into the game's fakelib/ and mount the game with
ShadowMountPlus (disable fakelib update in its settings).

zstd and LZ4 packs can be made with
ps5-dump-forge.

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