github qnfn/GRport v0.4.2
GRport 0.4.2

50 minutes ago

GRport 0.4.2

  • Import saves (#36): SETUP → Saves → Import saves brings your progress from another emulator or launcher (shadPS4, GR2fork, an older GRport folder) or from a PS4. Choose the folder that holds the saves: GRport finds every save of that game, from any region. PS4 saves must be decrypted first, for example exported with Apollo Save Tool on a jailbroken PS4. A PS4's own USB backup is encrypted with the console's keys and can't be read on a PC. Your current saves are copied to user/<game>/savedata-backup-<date> before anything is replaced.
  • GPU hang fix attempt (#35): a lighting shader in Gravity Rush 2 could keep the graphics card busy until Windows reset the driver ("device lost"). Pixel shader loops now stop after a safe number of rounds, so a runaway loop can't hang the GPU. Shaders are rebuilt once on the first start.
  • Older CPUs: Gravity Rush Remastered now runs on CPUs without BMI1/LZCNT/MOVBE (Intel 3rd generation Core and older). On such a CPU the first PLAY builds instruction translations from your own game files (a few minutes, once). Gravity Rush 2 still needs a newer CPU.

Downloads: GRport-0.4.2-windows.zip, or GRport-0.4.2-windows-fsr.zip with FSR 4; Linux: GRport-x86_64.AppImage (added by the Linux build shortly after release). The launcher offers the update.

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