github pvaibhav/slot v1.12.0-pvaibhav.3

4 hours ago
  • New Authentic bezels, cut from Harlequin's dmg-3x and gb-pocket-3x border art: the lens, the window's glass and shadow, and the power light. Game Boy uses the grey lens; Pocket, Light and GBC use the black one. They appear with the default bezel at whole-number scale.
  • Truer GBA colours. The GBA keeps its measured colours and cool panel tint, now at the GBC's brightness with deeper blacks, so games no longer look foggy.
  • Deeper dot shadows on the Game Boy screens: a game pixel down and to the left.
  • Ghosting stays on the GPU for every Authentic screen.

The same shaders are also available for NextUI at authentic-shaders.

Before and after

Rendered from captured game frames at 720×480. Left: v1.12.0-pvaibhav.2. Right: this release.

Metroid II on the previous Authentic Game Boy screen and bezel Metroid II on the Authentic Game Boy screen in the grey dmg-3x bezel

Super Mario Bros. Deluxe on the previous Authentic Game Boy Color screen and bezel Super Mario Bros. Deluxe on the Authentic Game Boy Color screen in the black Pocket bezel

Advance Wars on the previous Authentic Game Boy Advance screen, washed out Advance Wars on the Authentic Game Boy Advance screen with deeper blacks

Install or update

Unzip slot-v1.12.0-pvaibhav.3-h700.zip, then copy the contents of slot-v1.12.0-pvaibhav.3/ onto SD2. Your games, saves, settings, and credentials are preserved.

Cheats.pack and Artwork.pack are unchanged. Keep your existing copies, or put them in Cheats/ and Labels/ respectively.

Cheats are from the libretro database and its contributors, under CC BY-SA 4.0. Cart artwork is from the LaunchBox Games Database and belongs to the respective publishers; the artwork pack is for personal use.

Emulation by mGBA (MPL-2.0) and gpSP (GPL-2.0). Licences, patches, and gpSP source are in System/licenses/.

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