github ptyfyre/mandarine-neo r1.3.0
Mandarine-Neo 1.3.0

13 hours ago

New changes

Note: This release is minimal on purpose, I need to gather feedback as in to what direction this project should go. This release was just meant to get Mandarine back into it's feet after almost a year.

  • externals: Updated all dependencies
    • All externals have been updated to their latest commits, Azahar submodules are used when possible.
  • android: Remove entry for favorites in game filter list

Unreleased changes after the 1.2.1 release in 'legacy' branch

Universal

  • Added "Small Screen Position" feature
  • memory: Cache last physical memory pointer & plgldr fix
  • renderer: Add disable right eye performance hack
  • Use NEON intrinsics in Vec4 dot operation
  • Improved realtime audio implementation

PC

  • mandarine_qt: Allow to set server address on room_create
  • nandarine_qt: Switch to GetUserDefaultUILanguage to fetch active display language on Windows
  • Revert "PC: Fix SDL2 linking library, minimun GLES is 3.2 and add more options to QT"
  • Bring back SDL2 support

Android

  • Conditional display for ticks and frame limit settings
  • Implement GPU driver importing support
  • Make shortcut name and icon customizable
  • Add uninstall game and open folder options
  • Remove SearchFragment and redesign GameFragment
  • Refactor SetupFragment to support multiple page buttons
  • Fix keyboard crash
  • Implement play time tracking
  • Add game thumbnail to EmulationFragment menu drawer
  • Improve FPS overlay (now it has way more options)
  • Fix pause icon on resume when re-opening the app
  • Fix controllers opening nav drawer even after being bound to a hotkey
  • Add favorites game selection

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