New changes
Note: This release is minimal on purpose, I need to gather feedback as in to what direction this project should go. This release was just meant to get Mandarine back into it's feet after almost a year.
- externals: Updated all dependencies
- All externals have been updated to their latest commits, Azahar submodules are used when possible.
- android: Remove entry for favorites in game filter list
Unreleased changes after the 1.2.1 release in 'legacy' branch
Universal
- Added "Small Screen Position" feature
- memory: Cache last physical memory pointer & plgldr fix
- renderer: Add disable right eye performance hack
- Use NEON intrinsics in Vec4 dot operation
- Improved realtime audio implementation
PC
- mandarine_qt: Allow to set server address on room_create
- nandarine_qt: Switch to GetUserDefaultUILanguage to fetch active display language on Windows
- Revert "PC: Fix SDL2 linking library, minimun GLES is 3.2 and add more options to QT"
- Bring back SDL2 support
Android
- Conditional display for ticks and frame limit settings
- Implement GPU driver importing support
- Make shortcut name and icon customizable
- Add uninstall game and open folder options
- Remove SearchFragment and redesign GameFragment
- Refactor SetupFragment to support multiple page buttons
- Fix keyboard crash
- Implement play time tracking
- Add game thumbnail to EmulationFragment menu drawer
- Improve FPS overlay (now it has way more options)
- Fix pause icon on resume when re-opening the app
- Fix controllers opening nav drawer even after being bound to a hotkey
- Add favorites game selection