Compatible with EFT 0.16.9.40087
- Stimulator daamge no longer puts you in a downed state and instead instantly kills you
- Added checks to prevent errors with
SAINif there is delay when a player shoots a bot that is already dead on the host side - Added lag simulation for developers (requires DEBUG build)
- Refactored and improved several packets
- Made several improvements to the
Strict Inventory Sync, bringing more stability and reliability. Everyone should enabled it again - Fixed several bugs with quest sync from client -> host
- If someone disconnects while the headless is loading and no one is left, it will now forcefully terminate itself
- Added
nullchecks toStopBotsSystem(), prevent rare errors - Remove log that should be a
DEBUGlog - Several improvements to how a player is set to downed, preventing certain inventory errors
- Updated
NAT Traversalfor the host so thatUPnPis not mutually exclusive toNAT Punching - Fixed
nullrefwhen interacting with a stationary weapon as a client - Fast and Instant load now also works for the unload operations
- Several other small improvements have been made to the code base