Compatible with EFT 0.16.9.40087
- Reworked how inventory operations are handled on clients, should be slightly more reliable
- Fixed meds animations not resetting as they should when moving to a new limb on other players
- Fixed certain events not toggling when toggling the health bar
- Added new option "Strict sync"
- With this enabled, you cannot shoot/reload/switch weapons unless the server host thinks you can. Shooting/reloading was previously default behavior, switching weapons is new
- This can now be disabled, but doing so voids most if not all support as the main root cause of problems with these features are always from mods
- Only the host's setting will be applied for the raid and sync to all clients
Turnablese.g. lights and their switches are now always synced from the server to clients, making desync more rare- Knife attacks on windows now break it for everyone else as well
- Knife particles now properly replicate when hitting an object
- Slightly updated
Debug UI - Fixed several rare exceptions during certain controllers, most prominently
QuickKnifeandQuickUse - Fixed rare race condition when hosting a raid
- Fixed few bugs with going into a downed state
- Another player cancelling their grenade should now be more reliably synced
- New feature: Reconnecting quest sync
- The host now saves a collection of every quest progress for all players
- If a player crashes, the host will now attempt to resync this to the rejoining client
- Some quests might not properly resync but it will do the best it can
- Various other small improvements and fixes