Compatible with EFT 0.16.9.40087
- Fixed a bug where sometimes packet callbacks didn't register fast enough when connecting to a raid host
- Fixed
MuzzleManager_Play_Patch - Removed certain log events that was not meant for production
- You now automatically bleed out if every other player has died in the raid if you are downed
- Fixed a bug where the
Join Raidbutton in the main menu UI sometimes caused players to disappear - You can no longer use the
Join Raidbutton in the main menu to join if you do not have the required key for the location - Updated
LiteNetLib - Layer masks are now reset when you are revived, preventing a few subtle bugs
- Limbs are now recalculated after you are revived, preventing you from sprinting if your legs were broken
- Fixed a bug where a reconnecting player wasn't moving until a long time had passed
- Refactored how EFT classes are serialized over the network, should now be up to 3x faster
- Optimized a few packets
- The BTR shooter will no longer idle in the middle of the map until the BTR spawns for clients
- Various other optimizations has been made to the code base