Compatible with EFT 0.16.9.40087
- Updated LiteNetLib to
2.1.3 - Improved how movement states are read and sent
- General updates to spectate list
- Selected player should now be easier to see
- Added server option to allow spectating AI
- Exposed
RemoveSubcriptionto modders - Various improvements and fixes to the free cam
- Added
GetPeerById(int id)to theIFikaNetworkManagerfor modders to use - Fixed a subtle bug where culled players on a locally hosted raid would not play sound for AI
- Deprecated
GetArray<T>()(still works, but modders need to update asap) - Substantial reduction in bandwidth usage
- A raid should now on average use 500 KB less data per minute
- In testing, a client sent 600 KB in total during a ~15 min Factory raid
- Many small improvements to the code base
- Added a new snapshotter for movement inspired by the id Tech 3 networking model
- Raid duration is now logged after a raid
- Added new option to show broken limbs on health bars
- Added 2 new options to the server settings
- InstantLoad: All mags are instantly loaded in a raid
- FastLoad: 5 bullets are loaded per tick rather than 1 (if
InstantLoadis enabled, this is disabled by default)- This is a good alternative if you want an immersive way to speed up loading
- Fixed rare exception when cancelling loading internal magazines
- All inventory operations and their callbacks are now pooled, substantially reducing memory usage during load raids
- Fixed a bug where
Random Spawn Pointswasn't applying correctly