Compatible with EFT 0.16.9.40087
- Added missing boss names when killing bosses (Labyrinth)
- Improved code that handles tripwires for AI
- Improved how grenades are synced over the network
FikaDebugshould now display the correct amount of AI for local hosts again- Added nullguard to prevent exception when a grenade explodes on the raid host
- Improved how a mounted player replicates their information to other players
- Fixed rare edge cases of a null reference when starting with certain debuffs
- Improved the accuracy of how thrown loot replicates
- Fixed a bug where a check was using the wrong
Interfacewhen other players heal, causing weird animations - You should now be able to detach the camera if no players are alive
- Dramatically reduced the amount of CPU and bandwidth the BTR uses to replicate
- It now sends its state 20/s
- Improved how zombies replicated
- They now properly hold their guns/melee weapons
- They no longer slide around for clients
- This is probably the last time I spend time on the zombies, as they were left in a sorry state by BSG
- When you download your profile, all mod data for that profile is also downloaded (requires updating the server mod, or you'll break your game)
- The time calculation of the game (e.g. for time of day, weather) is now synced from host to all clients to force them all to be in line when starting the raid, alleviating a problem where if you wait too long to start and someone joins late, the weather and time might be a bit off