What's Changed
Patch Notes
- Added mitigation to exceptions when a player dies
- Reworked inventory synchronization, should no longer ever throw errors unless a mod breaks the world state sync (some minor bot operations still throw errors, but they are harmless)
- Update audio code for player controllers
- Fix a bug with audio muffling from the host when playing in a non-dedicated session
DynamicAI
can now be disabled on the dedicated client and is no longer mistakenly hardcoded- Made several tweaks to dedicated client's tracking logic, should make the AI more responsive