What's Changed
- Fix ravangeZryachiyEvent halloween event by @ArchangelWTF in #100
- Replace all color tags with a more friendly function. by @bushtail in #102
- Stage stuff I left unstaged in my previous PR by @ArchangelWTF in #103
- Handle AirdropManager for adding projectiles being null on headless host by @ArchangelWTF in #105
- Headless by @Lacyway in #107
- Add configurable ping sounds by @zhliau in #106
- Dev > Main by @Lacyway in #108 (full changelog below)
New Contributors
Patch Notes
- Fixed a bug where the nickname was not showing when a coop partner planted an item
- Major Refactor: The game initialization has been revamped. You can now join as soon as the game has been created by the host, allowing you to load in parallel.
- Players can now play Ground Zero even if one group member is over level 20
- The name of the item is now displayed when pinging an item
- The name of the container is now displayed when pinging a container
- Freecam up/down axis has been fixed and no longer has erratic movement when reaching the highest/lowest point
- Notifications have received an aesthetic overhaul
- The raid browser UI has received significant improvements and cleaning
- Fixed a bug where a random nullref exception was thrown if any player had a headlamp
- Fixed a bug where clients could not disconnect if the host crashed
- Quest Sharing has received significant improvements to condition checks
Events
should now work as intended, please let us know if any are not working still- Interactable objects have been reworked, minor improvements under the hood but will allow us to implement reconnecting soon
CoopHandler
has received minor code improvements, should use less memory- Bolt action weapons now properly replicate again
- Fixed a bug where shotguns were stuck infinitely reloading
- Bot should no longer slide around when the host has low FPS
- Human players should now slide less when stopping their movement
FikaDebug
now shows the Server FPS as a client ('debug t' in console to enable during a raid, 'debug f' to disable)- Major Refactor: Throwables (grenades, smokes, flashbangs) are now owned by the host and the position of each throwable is updated by the host and sent to clients. This should make throwables act just like on live and there should be no inconsistencies on where they land.
- Pings and freecam movement is now blocked if the console is open
- Bot generation now takes the highest player's level into account instead of the host
- Major New Feature: Headless clients are now "supported" for testing. Please read the documentation for setup instructions.
- You can now change the ping notification sound type
- Added an
Easy Mode
for kill quests when sharing quest progression. This will allow every kill from a teammate to be calculated for your own quests, but restrictions with gear, location, etc. still applies and are calculated from your teammate. This can be inconsistent and does not always work. - Tons and tons of other minor changes and improvements have been made during the work on this patch that weren't fit for the patch notes